I’m highly in favor of the current system. I’ll keep all my alts thanks(:
Switching characters bugs me a little because of the 10 second sanctum port delay, but otherwise… I think it’s best that player skill pools remain relatively separate at this phase. Maybe if more professions are added, more skill points could be added to each skill set. Or maybe the introduction of “advanced” skill sets which would be balanced to allow the inclusion of more skill points.
Okay I’m aware most people like the current system or are on the fence about it. I have a new suggestion about how this can work while keeping the essence of the current system alive while also making people who wants a more open system happy.
I suggest making all skills completely unlockable without choices and skill point reduces to +1 per level after 50. However you will have to choose what combat skills you use at any one time as to not unbalance this aspect of the game. All other skills in the game not related to combat are simply use for gathering and crafting anyway and people just make alts or skillsets to easily unlock this skills anyway.
This will then allow for people who want a long term rewarding character progression to continue to earn and develop extra skills over time which for some of us is extremely rewarding; but anyone not interested in this could still use extra characters to quickly unlock these same skills instead of waiting for them.
The current skill system feels unnecessarily restrictive when balance can be achieved in other ways, Im aware the people who think like this are in the minority but I just wanted to voice my opinion and again thankyou for the great game.
Perfectly okay (and desired) to voice your opinion here, Boogie! You are definitely right, there’s more than one way to achieve balance. The dev’s choices being different from mine are what made it an interesting challenge for me
With three full skill specs, anyone planning for the future will be well aware that they literally ‘have’ to use alts if they want to dedicate the time to do everything (not just a bit of each thing, but eventual crafting of all the top end resources etc etc). That’s just a thing that some people want to do.
As far as I understood it, those advocating limiting a character’s skill points do so because they believe it encourages individuality, choice and stimulates the economy by preventing you from doing it all. Many of us who are happy to work towards eventually doing all the activities (whether that happens on one character or alts) can see that these goals have not been met and that anyone looking to bypass this restriction can just create an alt and go for it, arguably more easily than on a single character. When I reached that conclusion, the only question left was ‘So, why not exactly?’.
I agree that if a person was to have access to all the skills that affect combat they would be make balancing impossible, and any balancing you did try to do would negatively affect newer players coming to the game. That being said, I think that in most threads like this that I’ve read, people are receptive to the idea that combat still needs balancing, and I think it’s not entirely fair to assume it’s because people want it because it could lead to easy-mode combat. There have been suggestions as to how this could be achieved.
Again, agreed. And I believe this would continue to be the case if people could do all the crafting on one character. The game would still offer advantages to those with alts, as you could pause midway through exploring a planet, log on your crafter sat at home, set off some recipes, and then back on your character you were exploring with and carry on. I would suggest that people who want this don’t want it because they think it will give them an advantage, but because that’s just their preference.
Maybe this is really the crux of it all. You can’t see our preferences for what they are, and we can’t find ways to explain it that help you understand. Conversely, we have difficulty seeing past the ‘why not?’ of it, and proponents of the character limitation have yet to find a way to explain to my why it’s better in such a way that I can agree and believe it to be better.
Perhaps this is just a topic that needs an official decision with a straightforward, unambiguous reason. Then we can have a definitive answer to signpost the threads like this that periodically arise without having the same discussion that doesn’t really go anywhere repeatedly? People (in which I include myself) don’t even have to agree with the decision but something like:
We’ve though about how this would affect our game and [insert any of]:
- We have other systems that are far more requested than this, and they will take priority to the point this is unlikely to happen within the next couple of years. Ask again in 2020 and we might review this stance.
- We don’t feel that the benefit of implementing such a system outweighs the development cost at all.
- We don’t believe there is an acceptable way to balance combat separately from the rest of the game and have chosen not to do it ← Actually, this might be a terrible idea as it invites suggestions and further conversation.
- People being able to craft everything on one character does not fit our vision for the game and it will never happen.
Hello James!
If this is meant to be, it is not currently functioning and I will put in a bug report.
Currently you can switch freely while you are in your home beacon. However, if you walk out of your beacon the timer is present.
As in:
I changed to a new skill set in my home beacon. I craft for 5 minutes. While I stay in the home beacon the option to switch is available. Then Ileave my home beacon. Once outside of my home beacon the skill sets will say the remainder of time is required to pass before you can switch (10 minutes in this example). If I walk back to my home beacon I will again be able to switch freely.
It doesn’t start the timer when you leave the beacon, seems to start it when you switch…but doesn’t display it until you leave the beacon
Is that timer intentional?
You guys must not have been around in the last universe. You couldn’t really be the master of anything because it gets too costy. They tried it and everyone disagreed. a LOT more people like the new style of skills where you can become the master of your choice
Not at all, I’ve been with boundless for over two years and played there enough in the old universe to have had a good feel for it. And to be honest, even if didn’t disagree with what you’re saying, I would MUCH rather have a game that stopped you doing everything because of the effort involved than because of some arbitrary limitation.
Was there ever any answer to this?
Apologies for the necro, but I just posted this question as well.
I feel like this is a not needed with the simple addition of a second skill tree already in game. My main character already has 2 full skill trees and is working on the 3rd. Adding additional points would be over kill on some builds.
Totally agree with your opinion .I’d rather one character that I can keep getting skill points in till I have every skill in the game to me it’s how i wish it was.I am earning the skill points so if I’m over powered so what I’ve earned every power there is.Its alien to me that you need to switch to a silly skill set page after level 50.Just my friendly opinion.Ive just gone passed level 50 and it didn’t explain what happens after level 50 in depth anywhere, in my game settings .,that bugged me so I’ve had to come and research all this about skill set pages.Why do they complicate games.
You earn those skills so you deserve em.,what’s wrong with being overpowered?
As someone who is near maxed 3 skill trees… you can pretty much do everything on one character.
Thanks for your reply Why do they have skill pages? Why not just keep adding skill points on my character? I don’t see the point of it because like you said doing 3 skill trees is getting everything nearly anyway.Obviously I Know it’s because the devs have decided to do it this way.Apart from that I love boundless it’s a bit of everything for everyone and I’m happy they made the game.I will probably play boundless for years to come well if planet earth is still around.,you can never predict what crazy stuff happens here.:)
Please don’t change the current skill system (unless you add new skills) we do not need more points in one tree. This is the largest rpg aspect of the game, and I love it the way it is. Multiple skill sheets, or characters allow a player to run things solo, but those cost more time which is a good balance for an mmo.
Mmmmmm yes. I certainly would want that.