Is there any chance of an update sometime in the future that would automatically remove unplotted tree tops IF the remainder of said tree below was plotted and removed by the player?
It feels like such a shameful waste of plots just to remove a few pieces of foliage and I think an update such as this would make a lot of people very, very happy. Am I right? huh? I’m right, aren’t I? Yea… I’m right lol.
Anyway, I just thought I’d throw the suggestion out there. And, have I told you Devs how much I love you and and everything you make for us lately? No? Well, I do… So there!
Okay, I’ll stop sucking up now. Love y’all! Bye. Hehehe.
Remove a tree to build a tree… Hmmm lemme think about that for a moment lol. And besides, a Tree in the middle of the road could become a bit of a collision hazard. Too many drunk driving Oortians around these parts.
We should at least get a certain number of free plots for us to use in acknowledgement of the magical forces at work that regrows nubs of trees when their trunk is chopped down every level you gain equals one magic plot in your plot total
I’m thinking about how that would work. What rules would decide if the tree is removed or not? There are cases where we want the tree tops to stay, like if you are leaving it and building around, or if you just raised the ground and want to leave the natural treetop.
I wonder if a “kill adjacent treetops” beacon setting is the way to go?
A beacon option is what I was thinking of because of course, there will be times when a treetop might fit into a build’s theme/style and the creator would want to keep it/them.
This is where the problem is though. In the pics above, I have plotted where the rest of the tree was. I would want the opposite of your suggestion in this case and want the treetop removed after the tree was plotted.
I think a toggle-able option on the beacon would definitely be the way to go here.
I don’t know how this would work, but I’d like it too.
Some kind of earned air-topper plots or something. I’ve got a few slivers of sand that I don’t want to waste a whole plot on just to keep it clear.