A little less then a week ago, I saw what looked to be a new player, building quite close to my facility, I was a bit busy at the time and only shortly observed from a distance, I forgot the name of the player as I did not give it any more thought at the time.
Today I had suddenly remembered about the new player and I go to see what he had built, only to find it 1/2 eaten by world regen. While I am not 100% sure, I have a bad feeling this may be yet another victim of someone who failed to fully understand how the fuel system works.
And it honestly makes me angry (with 127% more salt) if we are losing new players due this kind of thing.
I feel like there should be some changes to how the fuel system works, to cater to new players.
I feel the campfire only creates an extra step, and the campfires purpose should be reworked into something else, The Control Beacon and all fuel types should be allowed to be handcrafted. I feel having the campfire as a starting point only serves to offer an extra point of failure, should the player fail to place a control beacon because he and/or she though the campfire was enough, or became interrupted.
I feel the NPE needs to put extra stress in explaining how the fueling system works and how it needs to be done.
I also feel that how the game handles low fuel should be much much more obvious and obnoxious to make it clear to a new player there is something wrong and what is wrong. There are quite a few UI things that could be done to do this, so I won’t get into a list of that at this time.
Or anything else that might reduce the chances of a new player being punished by the fuel system is fine by me