Beacon Permission Management Flaw

I’m currently working on my “Public Powered Workbench” and i think i found a Permission flaw.
To Edit Signs, you have to give Builder Permission, so anyone in my Workbench would be able to trash the whole Place just becaue i want to give them the Ability to List what they are crafting :stuck_out_tongue:.
In my Oppinion this has to be Part of Worker Permissions.

3 Likes

Not quite true, players can only edit signs if there have the Worker permissions rather than the Builder permissions.

@vdragon
Its even worse, you have to give Builder + Worker Permissions, else it bugs out.

I played that through with one of my Twinks:

This is how it works (Worker + Builder)



The Bug Situation (Worker Only)



And if you just give Builder, you have no Sign rights at all



we need a completly seperate storage permission i think
and also seperate shop perm
seperate portal perm
seperate full permission (meaning you get rights to give buildrights)
seperate signs perm

full permission will allow international players to work together
now you forcing people to only work with people on same timezone
due to the hassle off the requirement off friending to add permission
(this can be solved by steam friending but not everybody wants that cuase steamfriends are auto added and there alts

steamfriends should also be an option cuase sometimes people want a secret alt
and this thing shows your alts to everybody on steam

4 Likes

^ I sign this :stuck_out_tongue:

1 Like

Love the ideas. Able to turn on or off a public notice on each character. giving us the option if we want people to see the connection.

Okay, that does look like an actual bug, so I’ve added this to the database.