Recently I joined the Chisel Town build and got to experience the awesome feelz of joining a build with the boundless community. During that, I have run into something…and I would love to know what people think.I want to use Chisel Town as an example, because it was the town I got to be a part of recently! Please do not read this as me criticizing the town, or the process used to build it. In fact, I feel that Karokendo did an amazing job and I am very impressed in how well he organized the event and the town!
In Chisel Town, I didn’t own my own plot, I was using a plot that I was allowed to build on.
When I noted this…I was both totally in love and totally confused.
I was in love because:
- I get to setup my store without using any of my own plots! (yay)
- If I leave, my build will be able to be recycled and Chisel Town will not have odd blank spaces as players leave. This allows me to feel like the town (or my build within it) will last longer then even I play, and that is very cool!
I was confused because:
- On a mass scale, this could really be a tough social situation. If every city was setup this way, I could foresee drama because it confuses ownership. While I used my time and blocks to build in that area…I have no ownership of that plot. So a city owner could redirect that plot to someone else at anytime (either because of my negative behavior or because the city owner simply decided to)
So while I ‘owned’ the blocks, I don’t ‘own’ the plot. I feel that disagreements would favor the plot owner, which can be…ugh, tough for whoever the decision doesn’t favor.
- while the plots can be recycled easily if someone leaves, it creates an artificial distance between the player and the plot. It is hard to desire to store valuable items within a plot that is not completely controlled by yourself (I’m sure some wouldn’t have a problem with this).
As I thought about this I went to other cities/towns which used ‘bring your own beacon’ strategies. Many of them had large holes and barren areas. As a new player walking through these cities, I didn’t feel empowered to ‘build anywhere that was open’. I don’t know how long those would stay empty. Because of this, I didn’t know if this was the best solution either! Because of this approach the town doesn’t end up looking as good.
Based on this observation I am curious what the community thinks, how would you want to build a town? Would you want to do the way listed above? Would you want a new system all together? What about a ‘citizen bill of rights’ to navigate disagreements as it relates to coins/blocks/ownership? More beacon options?
I realize now, it is easy to say ‘we know each other’ so anything is okay! I don’t disagree! Community and trust are important. I am thinking about Boundless as it grows, and there are many new people joining and experiencing the game. As the community grows, there will be less knowledge of each person.
I am very curious from the perspective of those that are looking to run future towns(or current towns and what has/hasn’t worked), as well as opinions from people that just would want to join a town as a citizen!