BIOMES: Request for creative ideas!


#175

Kinda like this too?


It’s a beautiful biome :joy:

Oh, btw, this biome isn’t mine, its one of the ones the devs made (its on the GitHub, I take no credit!!)


#176

this would be cool if all the orbs had their own gravity as you walked around them constantly changing your viewpoint of what up and down was based on a center gravity block. Would be cool to mine that block too and put it on other planets to be upside down walking around.


#177

Flat earth with no tree’s on top, and tree’s that hold up the earth down below!
With light leaking into the bottom like the picture down below.


#178

Do you think solid rock is cool or would you like to see some other blocks used? Perhaps a forest or desert on top?


#179

Something like Utapau City, but instead of the city, lots of trees and plants:

https://lumiere-a.akamaihd.net/v1/images/databank_utapau_01_169_14a54eb1.jpeg?region=0%2C0%2C1560%2C878&width=768

And of course, underground forests!!!


#180

Well, I am always all for variation! I think it would be nice to have some sort of surface at the top as opposed to it being solid rock, forests would be pretty cool, but equally so would a desert…
So, my annoyingly unhelpful answer is… yes, something on top would be cool :stuck_out_tongue:


#181

Hehe we can randomise it! :wink:


#182

sounds good!


#183

maybe already mentioned? (i have no patients tor ead entire comments)

but… as we are hearing about dungeons and etc recently… maybe a specific biome set to have these dungeons (have one world/biome on said world 100% non breakable by us - and have the purpose of killing creatures/exploring ruins for lost treassure/lore etc)


Which would be a cool place for major (current) cities of Therka and etc once the wipe comes :wink:


wait… are you saying there is room in the code to generate a planet whith a mixed biome 100% underground? what about the specs needed to visit a planet like that? (i know some games have massive issues on most pc’s trying to think about what to do with a lot of empty space :wink: … the lag must be immense?) @Tobelawe


#184

Dungeons havn’t really been designed yet we just know we want to do them at some point. We will probably make custom biomes for them. They will probably exist on tiny world. At the moment we do not have “cave” worlds but it is something we could do. Frame rate may be an issue for lower end PCs due to the large amount of block you can see on the screen at one time. Some of our current biomes may run into this issue too, for example the sphere biome shown above.


#185

Maybe some kind of coral reef?
It can get special resources, like pearls. (or well known orbs, gathered from shells that live on the reef)


#186

It has been something I’ve been slowly hacking away at :stuck_out_tongue:


#187

Forgive my clumsy inspo images.

Inverse!

Quake Lands!


#188

I like how you have managed to a create chambers and connecting passages :+1:


#189

There are already a few coral reefy things, like clams with gleam inside. There is also a specific coral block, which I guess will be used at some point :grin:


#190

On what planet are they? I havent visited all the planets yet. Would like to see it)


#191

Sorry, I mean custom biomes in the worldbuilder :stuck_out_tongue: but biomes made by the developers, so official


#192

Oh, I see…


#193

Wow, a geologically active new planet?
Good ideas.
But in reality, this kind of planet is often not rich fixed resources, because most of resources components are still in magma.


#194

Just a thought but for the wild and wacky thinking, how about a hollow earth concept where the landscape is in a constant day time lit by the core of the planet and gravity is reversed forcing the player to work upside down as you are walking on the other side of the planets crust to normal. and if you mine too deep instead of mantle and lava to kill you there is a void where you would float off into space and die :smile: