Per beacon.

No, that information was removed from the debug information when the prestige calculations changed. Which was a good thing in my opinion to prevent people from simply trying to optimize it with appropriate block placing.

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Thanks, and I agree with your assessment.

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So what you’re al saying is the prestige values here are not used on average. They seem useless lol.

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The base values still matter if you’re aiming to build for Prestige.

A block that has a higher Prestige value than another will still have higher Prestige after the multipliers. I don’t see how the base values are useless.

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I understand. Just most people don’t continue to have one plot builds. Mostly everyone values become similar. That is what should be used. The average value. Which would be near max. But I understand the data being represented here and why it is this way.

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There is no average value. There are too many multipliers.

I don’t know the current system, or if it has changed, but before the data was hidden, there were;

Percentage of build chiselled.
Percentage of build from another planet.
Percentage of block variation.
Percentage of airspace.
Percentage of natural blocks.
Percentage of unchanged terrain.

And probably more that I’m forgetting. These values are different per build - so some people have a 20% multiplier, and some people have a 220% multiplier (arbitrary numbers)

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I believe they are still the same as of 5 months or so back.

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The base value can still be used to compare blocks, a 10 prestige block should add more prestige than a 5 prestige block. That is until the of blocks in that prestige bucket gets low enough and the adding a less prestigious one will result in a larger increase because of the modifiers. It’s just not possible to give a single number that describes the prestige of the block, since there will be situations where it’s way off.

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