More of a conversation starter topic because one of the 10 commandments in RPG development is, “Thou shalt not lockpick and bake with the same character.”
Boundless would be a lot more fun for me if our characters were boundless as well… either unlimited skill points per page or have worthless skills like baking not count against your total points. Even without a limit you’d still have to choose between axes and hammers… slingbows and bombs. Why does our miner HAVE to be an otherwise helpless infant on T6 worlds…? Most people would likely hate such a change because reasons, but I’ve never understood in any game why A means you can’t B, C, D, E or F.
I’m a fan of the “use it or lose it” sort of skill growth/retainment. Use a type of item, get better with it, become more productive. Stop using such a tool after a while and your skills get rusty, but you’re still more capable than someone who’s never used said tool.
Yeah I want Boundless to be my next WoW. It isn’t quite there yet but it could be. All depends on how the next 3 months go because if it doesn’t capture my full attention again by then I’ll end up forgetting about it and logging in to a dirt patch in 6 months.
Never liked the whole point of a char being able to do everything there is in a game, secondly the description to cooking skills as useless, is kinda confusing. Why are they useless compared to crafting skills, protection skills etc?
Or just get rid of all skills and let everyone do everything from day one?
Skills I don’t use or am not interested in are useless. The devs should just concentrate on what I like to the exclusion of anyone else. Also, I paid for the game, I should be able to do what I want when I want. And I want a second pony; the first pony you gave me has gotten too fat.
Cooking isn’t truly useless, but if you’re about to be killed by a cuttletrunk it’s not like you can bake him a pie to spare you. And it’s not like you’ll ever be mining at the mantle and regret that you can’t make a pie right now.
Clutter skill would probably be a better word - skills that have zero value beyond crafting. These shouldn’t count against your 100 points because having them as an active skill provides zero advantage unless you get challenged to an impromptu chilli cookoff.
Ok, two problems with “one character can do everything”.
First problem, it detracts from community and makes the idea of shops more meaningless. No reason to rely on anything from anyone, it becomes a shared single player experience.
Second problem, assuming you want a rpg/sandbox/mmo (which is what this game is, and does a great job of it), if you have unlimited skill points to put into one tree it then would require even more grinding to get to the point of complete self sufficientcy (look at RuneScape, 95% of the game is grinding and takes long amounts of time).
In other words, the game your discribing would be a better single player game than an MMO. So I 100% am aposed to this idea for boundless.
Sounds good! Shops aren’t much of a thing atm, not like they used to be. Most common folk are already doing for themselves aside from forged tools. Grinding skills for alts would still be an option and quicker than all skills on 1 char. But it sounds like the biggest argument against it will be that the current system sets Boundless apart from other games.
World of Warcraft forced you to choose 2 options per character, I think they were enchanter, miner, skinner, flower picker (whatever it was called) and a few others.
But more skill points per page isn’t on the horizon so no worries!