Build Land Issue

Maybe make players designated home beacon always have a buffer zone option available. A new players first beacon is always set as their home beacon by default.

Down side is that, the number of times in a given timeframe that a player can change their home beacon would need to be limited.

I don’t think it is the main focus and certainly wasn’t trying to set that perceptions. I think what we see here is one of the first attempts at trying to fix parts of the game that didn’t work well and lower “conflict.”

They have stated they were doing a pass on fixing key problems. This situation causes lots of conflict and bad situations in the game. It is important to fix if people cannot build and are always being pushed out of an area or restricted.

You saw that when I cleaned up the area I had reserved around you. It went fine because we have a great relationship. Had you not known who I was you would have every right to say What the Hell Xaldafax?!?!? and possibly report me.

We do need to fix this or people will never play this game. They come into it assuming no conflict and have tons of it.

Beginners don’t get a whole lot of things. No one pays attention to the little tool tips at the top of the screen. Almost no one reads through the menu stuff. They are getting stuck in the sanctum, frustrated with how beacons operate to begin with, let alone all the other stuff. Creating a zone/planet for beginners is needed, but it does nothing for experienced players.

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I agree private planets are the true solution for people like me (at times) that want my own planet of all nature.

But I guess I feel we need to help separate “new” people from “those that know the trials/tribulations” of this game. Teach them first so they don’t leave quickly with bad reviews etc.

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This would solve a lot of the current issues. I’d hate to limit home beacon changes though. But at least this solves the all beacons having this problem and limits it.

Could it be a different type of home beacon? A setting that you can only apply to 1 to help during your building of that area? That way we don’t impact the home features but do give the person to have one beacon that is protected with more buffer land.

This wouldn’t lower ALL conflict but certainly help in many areas.

A rental feature on beacons and the ability to give beacons to other players seems like the easiest solution to me.

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Probably because most similar games that people have played don’t have these issues.
If people start fighting, they usually experience a temp ban or a warning. If a group/guild causes issues, it’s temp or perma banned.There are consequences.

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But I still plotted beside you and you didn’t want me near you because you were going to use that hill or tree or whatever for your build.

So I’m not sure how that helps.

I guess it could be an additional option on the existing beacons… it would definitely require a cooldown after being assigned though, to prevent abuse.

Edit to add: This is an older post I made…with or without F2P would work.

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This is the same problem EVE has. Boundless is overly complex for people not familiar with the genre period. I had a very big learning curve but I was interested in voxel games and that is the sole reason I continued playing.

Eve has struggled for years to fix the problem you are raising. They haven’t don’t it still after 15 years and are doing one of the biggest shake ups in that game right now to get rid of stagnation. The majority of the playerbase has their pitchforks our for the devs right now, but it’s the majority of vets who are upset not the ‘newbros’.

If this problem can be fixed in a Boundless then it needs to be passed on to CCP because they need the same answer- how do you break down a complex game so it’s newbie friendly and you don’t suffer high player retention failure out of the gate. It takes a special kind of gamer to stick with a sandbox game. Sandbox games are niche games. The majority of gamers these days WANT to be hand held.

Sorry this has nothing to do with fixing the plots but you went to a new topic so figured I’d point out the why that is a bad question to find an answer for. To make it easier means a lot more handholding which has always seemed to be the counter opposite of what a Boundless set out to be.

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Just to clarify… basically a “future build buffer” option on a beacon. You only get to apply to 1 beacon at a time (with cool down). It gives you a beacon buffer (current buffer zone design) to what you plot. This way you have the ability to reserve some additional land and protect your build.

This solves a lot of the current problems. It doesn’t stop conflict on other builds a person might have. It does at least stop it on 1 build. Plus newer players likely only have 1 build to start (their home). It does not stop abuse of the current system to take huge amounts of area but limits it to 1 beacon.

I think its an easer fix than all the other good ideas we have had.

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Oh, I meant in addition to the plot buffer.

Rent beacons/plots, give beacons/plots, and buffer.

It won’t help in dense areas unless that feature is disabled. Otherwise it harms neighbors. Good in brand new fresh areas I suppose?

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If it’s incorporated into the tutorial as a choice for a new player to make, it could be set as disabled to start with

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Maybe call it a development beacon and it would reserve x plots and only for a set time. Limit to one per account.

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It could, but it doesn’t prevent it from maliciously being turned on in an area that it’s not conducive to.

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I think it can help. What is their shake up or is it really not relevant?

I don’t think we want to push “hand holding” too far but I do think the perception is that this is a no-PVP game and yet the plot system (among other things) is being weaponized in some ways to create PVP type interactions. So that can really screw with people if they are not prepared.

Doing something like what @majorvex just relinked would at least help set people up before they move out into Null-Space. Let’s be honest… some people never move there. I think the problem here really is the solo/mmo conflict and the not each person having their own planet. So the conflict with happen and cannot easily be lessened unless you do a few things we have listed here:

  1. Teach people more about the reality of the public worlds and plot system through some separate zones for newbies.
  2. Give more incentive for people to plot near each other only if trying to build a settlement
  3. Give the buffer zone to at least 1 beacon so a person can help protect a bit more wild land for their build since they were the first person into the area
  4. Introduce a few good changes that lower conflict in other areas that link to this issue somewhat.
    and a few other I am forgetting now.
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Very true… Maybe make it impossible to turn on if it would overlap a neighbour or infringe on the border of their plots.

I’m not sure it would be possible to mitigate all possible issues though.

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Good point. Your mall would be hurt. So no other plots in 5 chunks before you can enable? Might be hard to pull off… makes more sense to have starter world for those not ready for the dog-eat-dog universe.