Yeah, they are like super short-lived Exo planets and portals/traveling is free.
Skipped to the end of this topic but yes. If technically possible this would be a good change imo.
Hah, and people said talking about wiping worlds wouldn’t lead to any good ideas!
What do you think of making higher tier Boundless worlds more like Trove portals? So we get endless content in the form of refreshing boundless planets?
I made a poll about it yesterday, but closed it after a lot of negative (but constructive feedback). They brought up the settlement merging issues. Do settlements need to merge? And the prestige to become a settlement is much too low for places like the mall - every place has 10k prestige.
Yeah I think we really need to focus on those reasons that cause this. That level of stuff is helping to increase the problem.
The more and more I look at it, though, I think this concept of “not enough livable land” might be a major factor in this. Look at how Biitula and Circa and some other planets have grown. There is literally no space for 1000 plots in some areas. You can go from the old PS hub to the new one and almost have no free plots. When ]I[ built our base in Circa it was empty around us for long distances (we were in the wild). Now there are many areas with huge builds almost surrounding us in all areas.
Where are all the complaints of someone building beside me coming from? I would bet most of this “he built beside me” comes from lush planets. Give people more space and there is less chance someone moves in beside you especially with the other changes we talked about.
If we had some input from the devs as to the amount of actual traffic on the higher tier worlds, since the introduction of Exos, that would be helpful. If it’s significantly lower than it was, I think it would be a good idea.
While I don’t like the idea of removing any current planets because I know for certain there are some big beautiful builds that people have spent a lot of time creating, maybe in the future the newly added ones could have that feature.
This was also a complaint in some steam reviews. People went to a new planet and there was no useable land to get resources or build, so they quit.
This could be fixed if we had separate planets for building, and for resource, like Trove does.
Trove has resource worlds, and club worlds for building.
I know there are builds and stuff on the higher tier planets, but from what I can see, most players are choosing to reside on the lower tier planets, even most of the “maxed/pro” players.
James made a comment about a lot of issues stemming from a low tier planet…I can only assume it’s because there are so many people smooshed together, they are bound to start fighting.
If the super low tier planets were more plentiful, solo players as well as group players could live in peace and do what they want to.
We also haven’t seen a new persistent planet in a long time. They are suppose to auto-generate…according to? #of beacons? # of plots? I assume there are more beacons and plotted areas than ever right now.
Then comes the question of cost. We just don’t know how much money it costs to upkeep these planets since they aren’t being run by the players but by the company. How much land should be available to a single person? How much money do they need to spend to make it a profit?
It’s hard to push these conversations further without knowing more details on that.
I would be ecstatic if I could build my own Boundless planet, like in Trove, over time adding new biomes, in my own little club world, and invite people in, give them permissions to build, and then go adventure with them on an exo-world.
Agreed. I think even if it solves no problem right now, increasing the amount of lower worlds will give more space and allow newer people space to build.
They did say years ago they expected to have hundreds & thousands of planets eventually in the universe. And recently that Exos cost them more than persistent planets.
They are a business, so if players can spread out more, they’ll want to buy more plots. If they are feeling squished and like there’s no good real estate left, then they’ll fight over the “good areas” and stop buying plots.
I remember one conversation with him that it isn’t too hard to have more. Many planets can sit on one server. But I never went down to the cost level.
Ultimately without other changes even more space won’t solve things because we will run out sooner or later. We need to lower the conflict in space and lower the conflict in the game and lower the need to be by people unless you want to be.
I think private planets will be this place… or possibly a creative version for solo play. Or a system where people play in their own world and then have reasons to join the MMO worlds.
The reality is just that in MMO land you are going to have conflict for any person that does not want to build in a “city” type area or close to people.
This is what ultimately removes a ton of conflict from Trove. People can CHOOSE when and where they socialize and who they build with. Right now in Boundless there is no “safe space” for anyone. But that’s a massive change and maybe another discussion.
Probably need to think of smaller changes. Perhaps adding a couple new popular easy planets is a good interim fix, but then the sources of conflict still remain.
I do find it odd in this game that we can do everything we want to in any area. I don’t think I’ve experienced that before (besides MC).
It does seem to work better when certain big things are only available in certain ways or spaces.
That’s the nature of a sandbox, so I guess the question is, when people buy this game, WHY are they buying it?
For the sandbox? The MMO? The building? The Exploration/Survival?
The answer is: yes. 
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Perhaps one of those genres needs to be tweaked, otherwise people won’t be able to get along.
For all the reasons. But then when you try to mix that all together in the same area without any separation it can cause a complete mess.
We give the people the ability to do everything like Major just said… no wonder things go crazy. The real world doesn’t even work well and why would we see anything different here.
I think a problem is a persistent world forces certain things to not be able to change and because we are a sandbox and I know James loves emergent game play it is hard to accept and allow changes to happen without causing conflict or issues.
What’s the solution then? Separate people? Remove incentives that create conflict? Complicate the game more with extremely detailed permission/beacon selling/renting systems and buffers? Eventually that diminishes emergent gameplay.
The further this discussion goes, the more it feels like there’s some underlying philosophy about this game that just isn’t compatible with the players who buy it, and anything else done is just a bandaid to that.
This is a people problem, not a game genre problem really.
I’ve seen people upset that this game doesn’t have PVP. While it’s a feature they might like to have, </insert metaphor> why did you buy a ferrari when your heart was set on the g-wagon? You also passed up 25 mercedes dealers to get to the ferrari dealer.
It’s a people thing. ![]()