Classes system:
1.NOT A SELECTION MENU AT START OF GAME
2.Implemented by the community themselves
3. There to establish what a clan may be more catered towards eg building or selling or hunting
4.Addition of enchantments and spell books so as to greater widen aspect of weaponry, armour and defence
5. Thus addition of spell books ,addition of a MANA bar
6. Much like creating your own designs and selling off as blueprints you could make your own potions/spells and sell them off in an alchemy shop
7. Addition of anvils and blacksmith workbenches so as for greater weaponry damage or improved amour
8.Addition of farming so as to cater for animalistic players who desire harvesting and/or herding
9.Addition of sheilds and other protective gear
10. Addition of calvary mounts
11. Not forced upon player in any way: not all clans must be catered for one specific thing, mixture of all intersts- just for those who say would like to start a mage school or farming community
12. These are all to widen the areas to specialize in such as mages, warriors, builders, alchemists,hunters, mechanics, farmers etc.
These are a few of the things off the top of my head. I am aware a lot of these topics have been discussed in more detail such as farming, mountsetc.so please expand upon anything I may not have went into enough or just the same dismiss any ideas in their entirety that may not be good for the game.
Yea, the ones he dismisses in point one: the ones you choose before playing.
These classes seem to be more conventional between players with a little help from the devs.
Sorry I did not know but thank you for informing me. As KuroKuma stated I think I was going more for a community based idea as in within the community itself, otherwise I would of made the topic suggestions. Thank you anyway for the reply.
Always good to have suggestions, thanks @masterlogan. What we’re looking at for the players (not clans) at the moment is a bit like a class creator, so it’s not far off from what you’ve suggested in some ways.
Really?! Sweet! I’ve been looking for a great sandbox/RPG game for years. I think this might be the one! All I need now is spellbooks to be a mage and my life will be complete.
I will wait until I can test it myself bit it seems like I won’t like that system.
I’m against all classes and had hoped Boundless would break with that stupid MMO tradition.
But you’re vague as always and it might aswell pleasently surprise me^^
Best would be a system like building a class through choosing equipment and raising different skills, but leave all options open for each player to cultivate multiple gaming styles. Also it should be not that fixed on the classic mmorpg roles, but more creative
Take the TES games (especially Morrowind) as an example … And add some nice mechanics like interrupting and using surrounding for tactics.
Yea thats what’s I was trying to go for. A mechanic that’s more accepted within the community whilst if you choose not to do it then it won’t be forced upon you
yep … the best way to make a good compromise is to have a look what each class should have as abilities and skills, write those down on a single sheet, add all those to the ingame progress options and let the player choose
I wouldn’t want that to be too restrictive though - what I mean by this is … I want to be a master crafter and be able to sell what I make, but that shouldn’t put me at a disadvantage when it comes to combat. I should still be able to take care of myself in the big wide world(s).
Well… yeah it should, like quite honestly, i know that it is a sort of common practice now in MMO’s but an article that talked about how MMO’s has lost their Massively Multiplayer elements has a great quote “There will be people who are better at crafting and some who are better at combat, and that is okay” if you invent time in combat, you get better at combat, if you invest time in crafting you get better at crafting. if you invest time in crafting you dont automatically get better at combat and vise versa. BUT another interpretation which i agree with is “If i decide to play a crafter i should still be able to level up my combat profiency”
Definitely. I wouldn’t want there to be an unequal balance between classes nor the player to have to restart their whole campaign because of a mistake they now find they didn’t like. This would more be a IF you want to specialise in a specific area, you can let other people know who you are and what you specialise in. I feel this would help my last topic of “Jobs, Branching Out and Apprenticeships”.