there’s another consideration other than crash-stability of the game/servers, often as a feature is being developed the ‘data’ required and it’s layout change, and we rely on… basicly being able to wipe our local dev worlds constantly a lot of the time to deal with the data changes wtihout wasting a load of time on migrations. But if we pushed a release with an unstable (data-wise) version of a feature, we’d then have to waste time on migrations when it changes, or equally waste time (it does take time.) to wipe the worlds even more frequently.