First, classes in the traditional way (wow etc.) are a no-go fir most uf us. If you just meant a classification for someone who specialized in something, then I said nothing^^
The system in zelda never felt good for me. The fights were lame or unfair. That wasn’t only because of the locking system. So you could change it to the better. But would it fit into Oort?
Such a system does 2 things I dislike.
- It gives away possible weak points of enemies.
- It restricts the combat to attacks to certain points on the enemy.
And I’d imagine, that it would need more time to implement such a target system then simple hitzones on the enemy body.
About the skillwheels: It’s not a bad idea but I think it would favor playing with a controller.
You’re right that you don’t need to look around so your mouse is free. But such a system makes it almost impossible to be used without targeting.
And to press two buttons at the same time, which are used for individual actions isn’t a good idea in dynamic combat.
At least I would always use the wrong things^^