Community input needed: system design goals

- Combat systems
The one controlling the pixels should be skilled rather than have spent a lot of time in game to be effective. No lazy I WIN buttons.

- Crafting systems
Make machinery upgradeable or connectable to other machines, so that I don’t have to move from one to another all the time. Driving me nuts switching machines to get something done now. I’d like to be able to eventually have all machines connected or just use one giant machine to make my cornflakes.

- Construction systems
Construction without destruction is a fallacy. Give us a PvP concept.

- Progression systems
Progression in less functional stuff is nice. Like being able to craft decoratives, or being able to show rank on shoulders, having a badge for achievements displayed on a banner in your home that automatically changes shape and design based on achievements.

- Player customisation systems
Please don’t create those ridiculous santa outfits, dolls and that kind of stuff. It really ruins the game lore, look and feel and generally devalues the game entirely. Pulls me out of the fantasy world.

- Titan systems
Should be able to destroy beacons and what’s inside it. If titans can’t do that, they’re not really titanic are they?

- Beacon / land claiming systems
My worst fear is this system stays the same. Don’t make it a prison in which I can move around stuff. Make it possible for me to entirely disappear off the grid with my beacon (to mainly prevent world regeneration) AND allow me to set the beacon to allow players to destroy stuff in it. Right now it’s too safe, too much whispering to me I should just build something, and then log off and never come back. They are now way too restrictive instead of creating a ‘boundless’ experience. Regardless the skills, the progressions, the cool looks of the game, the everything you can do to make yourself excel or look different; beacons will either fail hard and ruin the game or succeed and have this become a success.

I’d like to also point out we should be able to combat world regeneration through other means other than through beacons.

Have discussed this with community here: Why beacons + worldregen doesn't work

- Guild systems
Guilds should be able to create quests for their members, have an internal achievement system and have an internal reward system tied to ranks (last one would have to be optional). Don’t make guilds have more beacon plots based on guildsize. This makes big guilds even more powerful. Guilds would then become functional instead of social and transforms guilds into invite spammers.

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