Connection Issues (West Coast / Nasharil)

The higher the bandwidth the fast the game can download all the required world chunks.

(But interestingly for most players the loading code is actually limited by meshing which converts the voxel chunks into meshes.)

I tried adjusting the net to low, but that felt like the world was was missing most of the distant parts, so I went to med (it started at high which was higher than my bandwidth) and med seemed to work well. I think I received about 2 unstable connections over 3 hours. I’ll continue using it at med for the future. I do get some interesting screenshots of parts of the world missing in pixelgate, when I run too fast.

1 Like