Constant Stuttering/Lagging

Entities are everything that isn’t the world chunks: player actions, creature actions, machines, storage, doors, and the result of any interactions on the world. This stuff needs to be low latency or you or creatures or other players will bounce around.

We do send multiple packets per frame and have discussed coalescing these together.

(I’m not an engineer working on this stuff so I’m mainly passing on discussions I’ve heard.)

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Ok, dear developers and boundless players, plz sit down and listen closely, (i tell you a little lesson in trickery, just kidding xD) i now managed to discover what causes the strange lags i got, or lets say at least stops them. since i cannot explain why this is causing the lag but i hope the developers will find a solution.

so since the game is fully supporting controller usage i tried my xbox 360 for windows controller a few days before the lags occured, since then the controller was actually plugged in all the time, but at some time i must have plugged it out and didnt notice the lag right away…

because NOW when i plug in my xbox 360 for windows controller the lags stop immediately and as soon as i unplug it the lags are starting again … like what the hell xD? is this some mysterious conspiracy with microsoft xD?

Sorry Yawaly, but I’ve had the exact same described lags and I don’t even own a controller for my PC. Nor have I ever had one plugged in before.

Does make sense though, have seen other people getting more lag on systems using Bluetooth mice/keyboard/controllers.

The Devs didn’t seem to agree with me here but I’m pretty sure that packet density in boundless is just too high at the moment, resulting in systems actually having networking/Bluetooth conflicts as a result, leading to lag/rubber banding.

I use an Xbox one controller via Bluetooth and via Xbox RF stick for PC and face no stutter or lag. I also use a DS4 without any lag either. I do not think wireless controllers are the cause of the issue.

I’m not saying it’s the cause, I think that on certain systems where the WiFi/Ethernet and Bluetooth share common buses, the high packet density of boundless causes lag when using Bluetooth peripherals

Maybe, I was using a Bluetooth controller and Bluetooth head set connected to the computer but I was getting lag and stuttering so I switched the headset to my TV and things work very well.

Well why sry? i mean it might be seeming the same but i don’t think they are, i mean it is like it is i plug in my controller and the lags are gone xD, maybe you should plug in a controller than and your lags are gone as well xD

yeah i just find this amusing actually and by all mean i can’t understand why it is like that, i mean i even reinstalled the game xD, so its some weird lag windows or my system is having with boundless and somehow when i plug in my controller that cause gets solved? has anyone an answer to this :joy:?

No no , i don’t get lags when i use the controller, i get lags when i DON’T USE the controller, thats the fucked up thing,

Hey @yawaly - can you:

  1. Capture another video for us demonstrating the difference between having the controller enabled + disabled.
  2. Please make sure to show the debug details for the entire video.
  3. Ideally only use simple motion, for example only walking forward (this way it’s easier for us to differentiate between lag and your input movement.)

Hey @Wichall - we really appreciate your help and ideas with tracking down the source of these issues. We’re definitely not disregarding any suggestions until we can demonstrate they’re not a problem. I did comment that packet coalescing is something we’ve been discussed in the team.

Cool - thanks James. I really do think a separate “Slow Network Warning” log would help shine some light on it too!

ok i did as you said, as discribed in the video, the first walk is with the controller plugged in, the second walk is with the controller unplugged, i guess you notice the soundeffect when i unplug it the lags beginn, the fps drops too (not much but noticeable)

@Yawaly are you starting the game with the controller plugged in and then unplugging it to trigger the lag? I’d be interested to know if you get the lag if you unplug the controller and restart the game without it ever being plugged in (preferably even reboot your machine after unplugging it)

It’s possible that somehow once we’ve detected the controller we’re somehow querying it after it’s been unplugged and that’s causing the stutter, looking at the way the animation stutters in your first example I’m not convinced your issue has anything to do with networking at all.

Also just so we can try our best to reproduce it are you using a wired or wireless Xbox360 controller?

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Also if your controller dies while moving(I do not know if it works if you unplug the controller) you continue the direction you are going until you can stop yourself with another input source.

Well i was even reinstalling the game and the lags were still there after it and it was only later when i plugged in the controller and the lags stopped, but i tried it just now, unplugged the controller rebooted my system and started the game and the lag was there,

im using a wired xbox360 controller for windows, is there even a wireless one?


That and a wireless 360 controller will work on PC.

oh ok nice :D, well im not surprised, but yeah im using a wirded one , usally more reliable :smiley:

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For Xbox One version some people were reporting lag on Overwatch which updating it fixed see
http://support.xbox.com/en-US/xbox-one/accessories/update-controller-for-stereo-headset-adapter

For the 360 version check for any update for the drivers for the controller to see if there is a newer one.

i guess i try that :smiley: , but it still seems weird to me since its lagging when the controller is unplugged xD