Since we now can see how much exp we are getting from activities I started to explore why crafting seems to level so slowly.
What i found is that the player gains crafting exp from pulling items from the output of machines not crafting them… makes since… however the player seems to gain 3 exp per “any one thing” pulled from the output…
As in the game treats a smart stack of 500 cloth exactly the same as a single peice of cloth.
The end result is 3 exp for each since apparently the player gains exp based on the number of individual and distinct pulls from the output regardless of the quantity of items in each pull.
However, if you are so inclined, you can pull one piece of cloth out at a time to get 3 exp for each pull! O.o (via the normal “click down and rotate” stack splitting mechanic.)
This certainly explains why my crafting lvled OK early game, but then quickly stalled out once i noticed that bulk and mass crafting was more efficient.
I’m not too concerned about leveling my crafting since lvling mining to 50 has given me plenty of coins/plots for the time. I also imagine that the devs know about this but simply have bigger fish to fry atm and will get to this soon enough =)
All the same i figured i’d share this since i couldn’t find any posts detailing this and to potentially help out anyone that might be trying to lvl crafting.up =)
Also let me know if you all have different results or if I’ve missed something here =)