Why are there crafting time?
I’ve seen people mention that crafting time are here because we’re playing an MMO.
But is that it, really?
I think not.
“Please come back soon!”
My first example would be to take another typical MMO game such as World of Warcraft, which has had a “mission table” feature for the last 6 years. In itself, that gameplay is nothing more than a Facebook game where you send troops on missions, and get rewards for assigning the right troops to these missions. Once a mission is started, there’s a timer before the mission is completed.
Now that make sense. WoW has a subscription where the devs wants you to keep playing as often as possible, so they make sure you have a reason to log back the next day, ie : getting your reward and sending the next mission (the mission table thing being only one example that game has).
“Pay to have it end quicker!”
I mentioned Facebook games, as I’ve seen cr@ppy mini-games where you can “build a farm” or whatever, and each building takes hours if not days to be finished. But these games have no subscription. However, they often propose you to buy things to instantly end building timers, to speed things up!
Point being?
Well, my point is that it’s a mistake to say Boundless has long crafting time because it’s an MMO. WoW has “timers” on some features not because it’s an MMO, but because it has a subscription!
Boundless doesn’t have a subscription per say (unless you count the Gleam Club), and the only way to cut these crafting time is by having power coils.
As someone who has max power on all his machines, I still find myself having to wait HOURS for some mass crafts.
To me it pretty much makes no sense to have some crafts that still take several hours to finish when you’re at max power. In other building games ( < cough > such as CV < cough >), crafting takes about 10 minutes at worst. What is the benefit of having long crafting time?
Imagine yourself thinking “Hey, I have an idea for something I’d like to build!”
But you realize you don’t have all the blocks you need, so you start to craft, and you quickly end-up with hours of twiddling your thumbs.
Solution 1 - Spray to speed things up!
Taking a bit of inspiration from these Facebook games, what if there was SOMETHING we could craft with high-end materials, like a “Chrono-accelero-spray” (©opyright by GobLabs). Imagine a spray item using the same model as the High-octane cultivator but with some nice shader effects to reflect the high-end components required to make it. You use that spray on a machine which is crafting something, to end the crafting instantly, or to reduce it greatly.
Solution 2 - Reduce the crafting times!
Why not simply reduce all crafting times accross the board? If it takes 1h, make it 30 minutes. If it takes 5 hours, make it 2h30. THEN you add the power coils, and these get to around 1h15, which is MUCH MORE acceptable.
Solution 3 - New Epic skill!
Why not add a new Epic skill that we can get to reduce the craft times?
Simple and efficient.
Solution 4 - Machine modules!
Here’s an idea that was initially given by @Krollbar and which I modified a bit after being inspired by a comment written by @fidach
As this Machine Module suggestion was added later, it’s not featured in the poll options. If you want to vote for it, you can vote for “Something else” and comment about it.
What do you think?
- • Spray to speed things up!
- • Reduce all crafting times by 50%!
- • Reduce all crafting times to 10 minutes max!
- • Remove all crafting times, all crafts are instant, mwa-ha-ha!
- • Add a new Epic skill!
- • Change nothing! It’s perfect as it is now!
- • Something else… (leave a comment below!)
- • Ftaghn!