That is another typical response. Not saying your opinion on the matter isn’t valid, because it is, fully, but now you’re using reductive logic. The amount of resources consumed in the deployment of a simple prop are minimal at best. I, personally, have created more assets in a single sitting that had functional purpose and direction. It does not take long, even with a minimal amount of talent.
The difference here is that the people that have been hired on to this company have tremendous talent and potential. This isn’t a logistics issue, and if it is; if this is some matter of bureaucracy that is halting the development process or preventing the deployment of assets, then there are bigger problems here. As it stands, I have invested a great deal of time in this game, as a player, and I would like to see that my investment has some merit.
The next excuse here is that “it’s just a game”.
Well, that’s false, based on your own logic. This is a business and represents the livelihood of the creators that are behind it. It is not something that they can simply walk away from. However, there are things that stall, delay, and otherwise draw attention away from content creation.
Sure, there could be server problems or things that require bug fixes, but not every member of their development team tackles those issues. Proper management would allot some work hours to the sole pursuit of fixing those issues. Other specialists would be responsible for other projects and issues of their own. So, even if there are things that they need to focus on, the business itself is akin to a hydra, and if one head is indisposed, the rest should still be fighting fit.
For what you’re saying to be true, it would require that all their staff to divert their attention to some bug fix or something else because resources demand it. They would have to be laying off the people who couldn’t accommodate this. Sending people who prove incapable of any technical knowledge on furlough or something else. Because their are a finite number of resources.
A better excuse, and yes, it is still an excuse, is that they are focusing on the core game itself, and creating frameworks to enable massive content dumps. However, that also means that the content is still developing or developed, and now, it seems to be all about giving or not giving content.