I have to disagree with @Miige here on the timescale of things. I have a castle I’ve been working on that is 27 plots currently. 9x9x3, to be exact. I’m not even close to being done with it. I’m a solo player right now (I’d love help) but I’ve invested 25-35 hours on this castle so far. I’m using metamorphic bricks, using igneous and sedimentary for hammers, and lustrous wood stairs, slabs, and timber. The time investment is much larger than [quote=“Miige, post:14, topic:5470”]
solo rather easily in less than week with low play hours, lets say 1-2hours/day (crafting stone tools and building with stone)
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That being said, I don’t mind how things are. I think that it discourages people from building random enormous buildings for no reason or to be annoying. Once the skills come out that the devs have shown, it’s going to reduce the time anyway.
The number of plots, if experience per mined block stays the same, will increase faster than people can build, in my humble opinion. I’m saying that because that’s what happened for me during my build.
Last thing I’ll state because I feel like it fits in this conversation (please link me to other topics on this line): I hope that the devs add in unique features for both solo and guild feats. e.g., when I hunt down and kill a rare difficult monster on my own, it should drop a trophy of some sort (head, horns, body) that I can mount above my fireplace. Or an aura I can add to one of my beacons. For guild things, they should add stuff that adds functionality. Portal point in your guild beacons, maybe a separate teleport device that only works in between members of your guild’s beacons. Maybe rare resources with their own graphic effects. All of these things would add to the long-term playability and give builders something more to seek after.
I’ve got way more ideas about the rewards for feats that could add on to buildings, and I think this is CRITICAL! We should be able to build uniquely for the things we do that are difficult. That way, others can see our feats in our buildings. . . “Look at that giant dragon skull over that guild’s castle bridge entrance! They killed [insert deadly dragon name]!” or “Look at the purple mist falling from the top of that person’s fortress! He razed [enter spooky dungeon castle]!”