Cuttles not giving up

Nope, they won’t. I’m just thinking the same thing and come here to check what’s new in forums while some crafting is on the way.

I’m on Besevrona, my beacon is underground, first plots that do not occupy ground level, there is constantly cuttles, spitters, hoppers aggroed above me, and I was just thinking how it would be nice that they leave you alone after couple of minutes and than don’t get aggro on you unless they actually have line of sight. This is so annoying, especially that there is no separate audio control for their aggro sounds, totally ruins music and everything else. :frowning:

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I had that yesterday while mining with hoppers and spitters, I could hear and see them all around me on the radar but couldn’t find them. It was only until I mined down a little bit more and found another cave just below the one I was in that I dropped into and was then surrounded by them. I thought they usually spawn above rather than below in cave systems.

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Them being in the caves I get, but agro’ing me without any line of sight and not giving up?

edited for poor spelling

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I think its annoying how hostile creatures can detect/agro through walls too.
I’ve gone into shops on worlds via a portal and creatures agro to me even though i’m behind a solid wall.

Maybe Devs should consider preventing creatures from wall-hacking and only agro if they have “line of sight” to a player.

I guess this would involve some kind of ray-tracing code instead of radius to a player.

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I get them being in caves too, I just meant it was similar in that they had no line of site as well, I was in a sealed cave that I had mined into and they were in a separate sealed cave, and they didn’t give up either.

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The creatures should give up. This will be fixed in a future update. Keep an eye on the release notes.

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ikr! buggers chase me for like 3 - 4 miles+,very few times do they give up -_-

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They chase you even after you enter sanctum. You must close the game to lose aggro, lol.

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I am glad this is being fixed. I actually left and did something else so did not even move my character and after 1hour 25 minutes the two cuttles are still there.

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That’s because the portal is active so the world is still loaded.

I look forward to the days they don’t detect you without line of sight, and then loose interest when you’ve hidden. Bring on those days.

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My main complaint with agro is the spawn-in. I can see them populated by the code when I move to a new spot. That’s fine but immediately after spawn-in, they usually aggressively make a b-line to my exact position. I can sneak around existing spawns but it is impossible to escape spawn-in agro. Devs, can you look at the code and add a delay for agro after spawn-in. This would be a lot more balanced and fair.

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I’ve noticed this. You see a group of aggressive mobs pop-in infront of you, and weirdly they seem to start to head towards you.

You try and circle them and yet…they change direction and STILL come towards your position. It’s infuriating. Especially when not spec’d as a hunter, even with shadowstep, they seem to head your way.

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Also when running from a cuttle because it caught you with your oort shorts down, they can shoot you even though your 3 times the bow distance from them. That annoy’s me, to get hit turn around to shoot them, and you can’t even see them other than the homing missile coming at you.

That’s when you pray that your shovel skill had more points in it to dig faster.

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Yeah, they can spawn really close specially on higher level zones and when moving fast with grapple it is really annoying thing and that doesn’t feel fair that game plays with rules like that :smile:

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I agree, the aggro range for these mobs is crazy. I built a house on a lvl 3 world and they are constantly around it! The meteor spawned mobs are even worse for a single player just trying to mine or gather. They chase you for a LONG time.

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they love you long time :stuck_out_tongue:

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This is very good to hear!

@james Not sure if this was ever fixed but can you guys please make it to where hoppers and spitters / mobs un-agro after awhile if they haven’t hit anything? I hate standing in my shop and hearing the hoppers constantly trying to kill me from 15 blocks+ away buuut they can’t because I’m in a locked building :<

It would be nice if mobs didn’t spawn at all on plotted land / air space.

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Would be nice is mobs didn’t spawn within a certain distance of beaconed plots. Nothing worse then building and a Cuttletrunk spawns on your head or a hopper spawns a block behind you. Lol my builder is a glass house, pass gas around him and he’s dead…:rofl::rofl::yum:

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On my home planet I tried it out and actually had the same several cuttles circumnavigate Boori with me. I was curious on the time / follow distance. Currently it looks endless. Unfortunately I had to put them down as they wanted to move in with me when I got home.

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