Decorative block positioning help (screenshot)

[short intro:]
basically we need 3 faces: opposite faces to be mirrored (not rotated) and connecting face to be 90° rotation (and so on with other faces)
an horizontal plane of blocks will eventually be a floor and a roof, so i want the design to be mantained both sides; a wall follow the same expectations (it’s an vertical plane)
a wall with max height of 2 blocks (we don’t count starting and ending blocks); this description consider any sort of “fountain” or generically speaking any protruding from the ground or wall decorative compositions made with blocks (just colored or with designs)
any complexity of design/pattern/composition is just a sub of this description, like a fountain on a fountain on top of a fountain with fountains protruding from any side
[end of intro]

the problem as you said with your “P” design are asymmetrical designs, wich leads to no patterns as is always missing a mirrored piece (you may have a good 2 block pattern like >>>> or <<<< but not <><><>) as you are going to use the joint between the 2 blocks as the axis of symmetry(but it’s not true as you always miss one tile of the mosaic)

any design with a symmetry axis has no problem [-] [I] [+] [x] since basically it is “self mirroring”

I would suggest to eliminate any design that has no symmetry axis; and insert the blocks 90° angular version of straight design xD so that we can close frames around patterns on the floor and not only using the 4 walls of a room tu turn around :stuck_out_tongue:

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Yes actually, you’re right, a mirror would be better so that a 1 block thick wall can have the exact same multi-block pattern on both front and back of it (just mirrored).

So, can take my diagram and make all the back faces be mirrors of the front instead.

yup, and i think we don’t need any rotating or mirroring tool in this way, and save block-ids and bits?

I’d still want a rotation tool.

With backs mirrored instead, it’d be like this:

Can still have 4 rotations on each face and rotate as before, and continue to have ‘vertical’ and ‘horizontal’ overall directions as before, only now if you made a 1 thick wall/floor the other side of the wall floor would get the same consistent pattern.

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That looks very good. And I agree, a tool would still be helpful!

Ok, has anyone played with the rotation ability in Creativerse, and can compare/explain the differences in these suggested approaches compared to that, to me? I’m a little too slightly inebreated to do the 3D transformations in my mind atm… :wink:

No idea. Maybe some testing would be in order, because my brain has a hard time imagining exactly how it would turn out with all the textures. But it seem good.

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yes, a rotation tool is needed to cover all the possibilities (i am doing tests with autocad xD)

I think you’re misunderstanding me. When I say rotation too, it’s only to swap between these 4 configurations.

yep, sometimes i suffer the language barrier @lucadeltodecso :frowning: so it’s possible that i misunderstand something

[edit: it’s just a scheme, and there is an error in face 6 not being mirror of face 5… just wanted to do the exercise and understand what was missing]

A rotation tool is required because this issue also about game play quality. People spend a lot of time trying to place blocks in the right direction and in many cases you cannot easily get to the spot needed to place a block the way you want. So a tool allows movement from any place and improves game play.

I created another thread in the “suggestions” area so that people could vote on the block faces they focus on as well as continue discussions. I am unable to move these posts there so we have a comprehensive thread. I’d suggest people move to that thread so its in the appropriate area for game improvements.

Maybe a dev can move relevant posts there…