Defining a MMO co-op vs solo play for a online game

Yeah, that was kind of my point. It’s often worth re-asking these kinds of questions to see if now, given the passages of time and the changes that brings, a new different answer might be the result.

Absolutely. Within the context of allowing players to change game rules, it should definitely be separate from the main universe. Although I do also think they should be working towards creating the connected rented worlds too while they’re doing it.

Effort should Result

Both statements are mostly referring to the type of player who expects

Effort < Result
or
Effort << Result

Therefore I can not quantify values at this time as it would be based on the amount of effort the player puts in.

So the classic „I do not recall at this time“ was given.

Somebody who puts in only 2 hours of good effort into the game can not expect to be at mid or end game after that is done, That is unrealistic.

What game is at mid/end game after two hours?:thinking:

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NORTH is the best direction in the game!!

I miss Semtex. :cry:

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My experience starting about 7 months ago was significantly more different than those that came before, and after.

When I started, I had no idea what to expect or what to do. It came up on my list on steam and I figured it was worth a gamble. I wasn’t convinced initially that it was worth it, the game was clunky and nothing made sense. The lootbox reward mechanism was cheesy and i couldn’t find desert swords.

I had to join the portal seekers discord and they graciously answered my questions while I figured things out. I setup on merika initially, but resources and levels were hard to come by. Bomb mining had already been nerfed and gems were selling for astronomical prices. Advanced coils were selling for 12-20k each.

The grind was real and brutal. I stuck with it, but if I had felt I had another good gaming option, I would have left. It was a game of last resort. My wife started playing and that made my desire to stay and help greater. We collaborated on projects and efforts. Now, we have no resource we cannot afford or have in storage. We don’t need anyone else.

Boundless, for us, is a series of chores that slows down fun. Crafting is fun, but tiresome, slow, and meaningless. Forged goods are cool, but tedious to create and temporary. Building is fun, but you have to work, hard, to have the blocks you want to build. The list goes on.

You ask about the mmo vs. single player. I honestly think it’s barely single player, let alone “massively” anything. A community of people can carry the water better, but it’s still wildly frustrating to forge. It’s still disengaging to smash your 50,000th desert sword for an essential material. It’s just a chore. The game has so much potential, but like a Minecraft mod that takes itself too seriously, the desire for “balance” has ensured that fun is not a priority. It’s like they made a visual version of excel, except it doesn’t automatically save.

Yes, a single player can have chunks of fun, if they don’t mind tolerating the periods of not-fun to get there. Multiple players make this better. It’s not easier, just more tolerable. The single player experience improves dramatically when you bypass everything that is considered “progress”. The end is where the game begins.

It’s brutal.

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I get enough oort for my needs from scavenging abandoned meteorites while gathering other things… Plus from the odd roadrunner.

I don’t play with many people. My friends list could fit on one hand. I do my thing. I build my shop (and commonly hide in my locked basement when people are in it and sort my stuff), I have a character devoted to crafting what I need. I buy what I don’t want to/can’t make. Sure, it’s not easy. But it’s really not that hard.

I don’t see any problems with solo play at this time, honestly.

What about all the other people who do? Who have left countless negative solo reviews about the grind?

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i will admit i have not played boundless in close to 5+ months now so i don’t know the current state of the grind but there are way to many steam reviews, steam forum and official forum posts about it to just say oh its just trolls being trolls.

That was a really good post.

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I think you should add one more option.
They don’t have time to engage the game content.

Before i didn’t have job in real life, so i can basically live in Boundless to grind / build / sell / run the city.
Sadly now i can’t . Even I want, i don’t have time for those thing.
Only thing i can do is choose the content i enjoy which is building and new farming system. Don’t have time to join hunts/ mines …etc.

  • Now my goal is, work harder in real life, so i can buy some plots in game / month XD
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I am not sure if I should touch this one because my response to this will be extremely brutal, and it was left out on purpose, not an oversight.

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I am not one of those who left a negative review on steam. But, I am one of those who felt the significant increase in grind when compared to Alpha. A few alpha players I have talked to agree that Boundless Alpha was way more fun than post launch. In alpha, we could harvest any block with about 1-5 hits, depending on the type of tool you used. Post launch, mine anything with a stone hammer that is on a T3 planet or higher… 8 hits. I was mining stone/soil/gravel/ice on any planet at alpha with stone hammer for less hits. I build a lot so, this was my experience. I am not even talking about hunting yet; actually I like the hunting in post launch. But, because I build more often, I find that looking for blocks with a suitable color palette and mining them after was a real chore.

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But that still IS my point. ‘Effort’ on what scale, and ‘Result’ on what scale? You aren’t actually quantifying anything.

If there were more people saying that they put in more effort than they feel they get results for than people who say they think it’s balanced or should require more effort to get the same results, then is seems logical to conclude that the game isn’t balanced for the current player-base overall, no?

And I don’t believe anyone was suggesting that they should be, nor was anyone (that I noticed) asking for that. Exaggerating things other people are asking for to lend strength to your point should be beneath us all if we intend to actually have a meaningful discussion.

For the sake of not getting this topic locked or otherwise mistakenly insulting random viewers at home. I am going to pretend nothing was said at this time. If you really wish to pursue this topic with me, you can do so outside of the forums, otherwise I am conceding from the topic at this time.

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