My experience starting about 7 months ago was significantly more different than those that came before, and after.
When I started, I had no idea what to expect or what to do. It came up on my list on steam and I figured it was worth a gamble. I wasn’t convinced initially that it was worth it, the game was clunky and nothing made sense. The lootbox reward mechanism was cheesy and i couldn’t find desert swords.
I had to join the portal seekers discord and they graciously answered my questions while I figured things out. I setup on merika initially, but resources and levels were hard to come by. Bomb mining had already been nerfed and gems were selling for astronomical prices. Advanced coils were selling for 12-20k each.
The grind was real and brutal. I stuck with it, but if I had felt I had another good gaming option, I would have left. It was a game of last resort. My wife started playing and that made my desire to stay and help greater. We collaborated on projects and efforts. Now, we have no resource we cannot afford or have in storage. We don’t need anyone else.
Boundless, for us, is a series of chores that slows down fun. Crafting is fun, but tiresome, slow, and meaningless. Forged goods are cool, but tedious to create and temporary. Building is fun, but you have to work, hard, to have the blocks you want to build. The list goes on.
You ask about the mmo vs. single player. I honestly think it’s barely single player, let alone “massively” anything. A community of people can carry the water better, but it’s still wildly frustrating to forge. It’s still disengaging to smash your 50,000th desert sword for an essential material. It’s just a chore. The game has so much potential, but like a Minecraft mod that takes itself too seriously, the desire for “balance” has ensured that fun is not a priority. It’s like they made a visual version of excel, except it doesn’t automatically save.
Yes, a single player can have chunks of fun, if they don’t mind tolerating the periods of not-fun to get there. Multiple players make this better. It’s not easier, just more tolerable. The single player experience improves dramatically when you bypass everything that is considered “progress”. The end is where the game begins.
It’s brutal.