Okay, after many threads and debates on how to boost the game, what the game lacks, where the disappointments are etc. I feel like the game is so many things to so many people, that expectations also vary to greater degrees all over the place.
This of course makes it even harder to please everyone for the dev’s. A nightmare in fact. So I was thinking it really could come down to how the game is marketed and who it targets. Because the game is sandbox, and has many traits it markets everyone in hopes that those who like it might stay.
What if it was marketed for more of a target audience. Players like all those who are still here loving it. The players who are not having such issues to call the game broken. I feel in my own opinion, that the game needs to be pushed on the foundation of what it is mainly, a sandbox survival/crafting/builder, with a slice of economy for conveniences.
This game is built on the idea that everyone can build everything, thus defining a sandbox, freedom of choice for everyone to have the same abilities to obtain everything themselves. It’s not a sandbox to define a perfect economy. The fact that thousands have started with nothing, and now craft and forge their own gear without needing to spend coin to get off planet, is proof money and shops are there as a convenience and a time saver. A true Sandbox!
The very fact that it’s sandbox, and the economy is player made, is proof that the dev’s had nothing to do with the current state of the economy. Before we can even push the dev’s to fix the economy, we have to accept the fact that we made the economy. It’s not the items, it’s not the footfall mechanic, it’s not the freedom of crafting anything we want, it’s not the dev’s fault. They gave us a open sandbox universe and the freedom to do what we wanted with it. What did we do with it? We humans copied perfectly the earths economic problems and pasted it here. Many here are very experienced in economics and shop owners and ebay hunters, and rebuilt everything and it’s problems here.
Giving us imperfect humans the freedom like God’s to create what we want is giving us too many choices maybe. If just one of you can have the single best idea to fix the Boundless economy with all the freedoms it has, then you could be elected to fix the Worlds economy and save the millions that die every year due to malnutrition and poverty. Boundless has no world government forcing it’s citizens to depend on Wal-Mart instead of hunting and homesteading. We the players made this game what it is from blank planets that had no intelligent life. All of us are our own government here. We are the God’s here. The dev’s are watching us throwing our own thunderbolts at each other as we request balances and sharper points.
These things in no way make this a bad game. But it does make this game bad for certain play styles. Maybe even a bad game for certain players. BUT ALL players have the freedom to go out and make their own castle, their own house, their own kitchen and forges. You all have the freedom to 100% percent survive and strive. The freedom to join friends and build together, and hunt together. Or live contently in a cabin in the woods as a hermit. Or enjoying the freedom to join the economy making it better or worse. And you can do this regardless of if the footfall is lower or not even existing.
My opinion is four options:
To Market Survival/Homesteading/Builder Sandbox, that can be done with friends or solo, and the option to join the world economy and all it’s possible problems just like real life.
Take away some of the freedoms. Introduce fixed changes to the economy, which is an open ended infinite count of ideas, like auction houses. Or taking away footfall, and increasing objective coins, and adding npc quest to the game. Or taking coin cost out of traveling so technically there is no need for coins at all except for conveniences and time savers.
Accept that we are our own demise, and ignore everyone complaining the game is broken or dying, allowing ourselves to keep playing and crafting and surviving, and allowing players to come and go and watching it slowly build with like minded players.
Voting in office the one player that fixes world economics to rule this game and the universe.