Hello. This is going to be about breaking blocks with materials and how it could work.
We know that the worlds will have tiers so you get higher up after defeating a titan, the higher the tiers means the harder the enemies are. to make up for the difference we need stronger gear and it will most likely be a tier system of materials on the worlds too so its not just iron you use for all armors.
by same logic as equipment getting tiers, tools must be too, so you need better tools to make better stuff.
so to put it simply.
lets say i make an iron pickaxe, i can use this to mine iron and steel (tier 1 and tier 2) tier 1 worlds consists only of iron but at tier 2 there will be steel (limiting the available types of resources will force people to go back to lower world and get the materials they need, that way making sure all worlds still have a value)
but back on topic. i now i have my iron pickaxe and is on a tier 2 world, when i have enough steel i can make a steel pickaxe that allows me to mine tier 2 and tier 3 materials. and then so on.
please take in note that there might be more mat tiers on each worlds so on a tier 1 world there might be iron, steel, and mithril, so i need to make an iron pickaxe, then i need to make a steel pickaxe and then a mithril pickaxe, this most likely wont happen, but now its been pointed out.
i dont like the idea that you can cut trees down with your fists, i think you should need an axe, but that is just a side notice.
Okay, got slighly distracted, now back to the main point, if we assume this will be the case with tiers then there are 2 ways that removing blocks without having the proper tier tool could work
-
You cant. you dont have a steel pickaxe you cant destroy tier 2 mineral veins, dont have a steel axe, you cannot destroy tier 2 wood, now as you can see this is really. impractical. that is where my suggestion and idea number 2 comes in
-
You can mine and destroy material blocks such as wood and steel even if you dont have the required tools, it would just result in a ââbrokenââ block.
The 2nd system is what i really wanted to talk about in my round about way, again there are 2 systems for getting materials which could be utilized in the game and we dont know which one they pick.
- whenever you destroy a material block you get 2 things, you get the block and then the material. so say you cut down a tree you get wood (block) and wood (material) same if you destroyed an iron vein you would get Rock (block) and iron (material)
In this case my idea is useless, because the thing they needed to do was just that you got the block but you didnt get the material in case you tried to destroy it with low tier tool.
then there is the 2nd idea where my idea starts to fit
- When you destroy a tree you get wood blocks which a carpenter can make into other types of wooden blocks and planks, same with destroying a mineral block, in case of an iron ore you would just get an iron block in your inventory.
My idea is that when you destroy a block you can get 2 types of blocks, Broken (lower tier tool than required) Perfect (same of higher grade tool than required)
The idea behind it is that when you get a broken block you will still get the look, so people who just want to cut up trees because they are making a tree house can do it wihout having to farm up to the proper tools, but only perfect blocks would be able for use in crafting, so a carpenter can use perfect wooden blocks to make other wooden blocks, and smiths can only smelt perfect iron blocks, Perfect blocks also kept the same look and could ofc also be placed.
so its a system to split them up. Broken for builders, Perfect for crafters.
i would also personally like to see a proficiency in gathering professions such as woodcutting and mining, these professions would level up the more you harvest, so if you mine alot your mining will increase alot. if you dont have enough proficiency the same system could apply and you would only get broken blocks
sorry for the long post.
tl;dr
make people who uses inferior tools only get broken blocks which can be used for building but not for crafting.