I think an end game cycle would be nice between events to maintain steady interest in “end game” content, meaning more than status quo.
But this would take future development to create in my opinion.
2-3 t7 exos occassionally could produce gold rushes.
But in completion I think a cycle of events would really hype “end game” content.
T7 exo spawn: 2-3 exos spawn for resource gathering and storing.
Crafting event: “to be determined”
Titan attack/assult: groups of hunters take on titans with t7 lucient gear.
Roadrunner weekend: roadrunners drop 3x feather and glands.
Meteor event: extra strong meteors drop on t6 planets and generate extra issues to produce greater rewards.
Hunter swarm weekend: miners see increasing instances of hunters.
Explorer event: An exo planet passes by with dungeons or something, with loot chests and hard monsters
Something like this a cycle, but with a reasoning. You need mats to produce gear, to fight titans, but then a resource lull happens and there are special weekends for glands or something.
Not everyone has to take part in every stage, but it could produce economy surplus and demand, it could create changing events, and produce an accomplishment cycle that a lot of players need and which is lacking in boundless currently.
Then in the middle of it all, you still have your creative builders and crafters enjoying their side of things.