Discussion & suggestion: Compensation and incentive for returned players

I think the idea that think this is “exploite” is wrong.
Why can’t you let players think that this is an effective strategy for moving thare house?
Players are happy to see the tedious and repetitive work to be simple.
But you have always liked to make this tedious and repetitive work be more complicated.
New players don’t want to stay here, and old players lose them patience - obviously your “most of” potential players don’t like it.

you think the player wants to move house, they will deliberately expiring the beacon to exploite this feature. There is still a solution:
When the player is always online - they will know that they have a beacon that is about to expire (less than 7 days)
If the player doesn’t add fuel to that beacon - of course that can think of this player as going to discard it - naturally things shouldn’t be put into the “cloud storage”.
Relatively - if an player not online for a long time, and very unlucky when he login again, his beacon will expire in a few minutes.
He certainly don’t have engouth time to add fuel to his beacon - so when the player is online, even if the beacon fuel is run out, it will continue keeping plots - until the player is offline for more than 1 hour.
This humanized feature can also avoid some troublesome disputes.


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