DX11-version of the game sometimes crushes

Earlier, I mentioned about this issue indirectly. I decided to just write about this case in a separate topic.
In the main build it was not happened. Maybe this information will be useful to you.
First case Logs:
oortonline_log.txt - https://drive.google.com/file/d/0B0XNKxTfmNLLbkZpSmIzRnNMUEE/view?usp=sharing
tblz_crashdump_0000.mdmp - https://drive.google.com/file/d/0B0XNKxTfmNLLTUhqa2lDTmlPdkE/view?usp=sharing

Second case Logs:
https://drive.google.com/file/d/0B0XNKxTfmNLLSWIzSHJjczFUSDQ/view?usp=sharing
https://drive.google.com/file/d/0B0XNKxTfmNLLYi1jTG01Sk5JYm8/view?usp=sharing

The system offered some other details.

The signature of a problem:
Event Name the problem: APPCRASH
Application Name: oortonline.exe
Application Version: 0.1.0.0
The time stamp applications: 5592795f
The name of the module with an error: standalone.dll
Version module with an error: 0.0.0.0
The time stamp module error: 5592794e
Exception code: c0000005
Offset exceptions: 000000000057cc15
OS Version: 6.1.7601.2.1.0.256.1
Language code: 1049
Additional Information 1: 7b10
Additional Information 2: 7b103b2c6bec4e2549392b6e92a55e9f
Additional Information 3: da8f
Additional Information 4: da8f576c506f772a9efaf493d3ed7530

1 Like

I can add to that: it usually happens when I move actively. In the first case I was running. In the second - swam.
But when I was engaged in construction, such problems was not happen.

Thanks. The DX11 build still needs some polish. Your reports should help us get some issues resolved.