Emote Animation - Gif Collection (warning - large post)

So the answer to that is ‘maybe’ ? :slight_smile: Certainly it’s been discussed and is on the table as a possibility. I animated with the intention of making the animation as lively and as personality driven as possible without any facial rigging (just in case it’s undesired in the end). Most of the emote gestures read with strong 360 degree silhouettes with his core body language and big hands which is a key area of this race’s character trait and also so it’s apparent what he is saying/doing from all angles.

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These all look fantastic :smiley: I’m so glad we get a facepalm ^^

I have to say they look awesome but both clappings look like the palms don’t really touch^^ And I’d second a growl for the intimidate emote. It looks kind of silly without a facial expression.

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I assume that they planned to make it, it was just to test the body and rigging system as far as i understood?

Yep. @KuroKuma, just look a few posts above yours at what @gerryjacobs said.

The problem with facial animations is it might put limits on the number of cool and varied faces (and as a by-product, Races) we can create. Factor gendered faces on top of it and facial animation gets really expensive and really complicated.

To me Race and character variety beats facial animation hands down and @gerryjacobs absolutely nailed massively emotive characters without any facial control (seriously hard thing to do). This kind of thing makes me proud, it’s Wonderstruck working at it’s best and within our constraints: the tiny team making a big game!

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Really cool emotes/animations, but I think you forgot the most important one:
/dance :smile:

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Yeah. Comparing scope of that project to team size to other, more essential projects, it seems very apparent that facial animations should be placed on a back back back burner. Gerry’s done an excellent job!

I read that. I still second it because a smile isn’t intimidating. Unless you’re Joker maybe.

@Zouls I think those are good enough as emotes for a long time. Facial expressions can wait. The only emote which really needs it is intimidate^^

Just for fun… plus it’s a Monday. :stuck_out_tongue_closed_eyes:

The Night Build

The Shame

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nice work @gerryjacobs

best emote XD
facepalm
https://forum.playboundless.com/uploads/default/original/2X/7/7a4418716d1d82faa993c5af48c0862fd42cc604.gif

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I just noticed some grass blocks are fully green :o
Looks cool

LOVE them all! can’t wait to use them in game!

Hello… New to the forum, and haven’t delved too deep yet (Love what I see tho), so maybe this is redundant but I’m curious if you’ll be able to sit in furniture. Thank you!

Not yet but we’re all hoping and quite positive it will be possible in the future.

I love all of these but I find it disconcerting that his mouth never opens… Creeps me out…

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@ben couldn’t have put it better:

Would it be possible to put in facial animations as a texture overlay on the face of character models? Nothing huge, but something like the occasional mouth movement, and different eyes, in addition to maybe gender specific facial traits?

It’s possible, but think of it like this:

5 (neutral, happy, sad, angry, confused) different face emote states * 4 face variations for customisation * 2 genders * 4 races = 160 individual face textures

…so that’s quite a lot of art time, and it’s a multiplying cost for every race/face option we want to add. So it’s something we have to be careful about early on so we don’t introduce a bunch of work for a small amount of value.

Welcome to the world of development where we have to make decisions :smile:

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That’s not saying “so don’t do it”, but that there’s costs to consider. There’s some areas that have huge costs, but we think they’re worth it (character customisation, for example).

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