Back to the topic, I am not a fan of micro transactions in general but I can understand that they become necessary in an environment where games are no longer just developed and put out for sale as a once off thing. The expectation is there that content must be kept updated, new features released etc and this does require ongoing funding.
That being said, HOW it is done or WHAT is charged for makes a huge difference (and impacts different people in different ways). I’ve been keeping an eye on this thread during the last day and just couldn’t help thinking - why NOT sell things?
Bear with me for a second here. In-game, we have an economy. There is a multitude of other threads to refer to regarding this, the two main topics i feel are relevant are “if everyone can do everything then there won’t be any trade” and “newbs can just go buy gem tools and they’re endgame powerful”.
The former has a good argument for it, countered by the major issue that you can’t do all things at the same time, so depending on how much your time is worth or which bits feel too grindy - people will still trade.
The latter is harder to find a good counter-point for, but it seems that the higher tier worlds and the skill points needed to survive on them are still reasonably effective at not allowing someone to simply coast straight to “the end”.
Now for my argument here - some people have coin to spare, so they can buy a full shop stand worth of gleam and just plop it down. Others have to work hard to get the materials they need/want. Others still, enjoy getting the stuff - that’s the point of the game to them.
IF a pay system is introduced (going straight out hypothetical here) which allows people to do with real money what the game allows players to do with in-game currency - how would that be different? Some people with coin to spare will buy their way straight to what they want - and enjoy it. Others may not be able to do so, and will have to grind for what they need / want. Others still may completely ignore the option and enjoy going about without such benefits…
In this regard I can’t see how extending the economy of BOUNDLESS beyond the boundaries of the in-game world is necessarily a bad thing. The only issue I am worried about is attaching a fixed real-world price to an in-game article. This could dictate the PRICE of an in-game item which may not necessarily agree with its in-game VALUE. From this item, other prices could be fixed disregarding the value of those things in the game world.
Just thinking out loud here, any rational opinions?