Et tu, Brute?

Honestly I do find it a bit odd how the plot system works. It’s an incentive, it’s basically a huge thank you. I think it’s a buddy system, with great plots come great responsibility. We have to think about others when we claim land.

At times I have wished my plots were smaller, maybe if they gave us control over the size as in shrinking it only? When I made a mine portal I felt bad because my plot extended up so high. Luckily I was able to get ahold of a person who owned a nearby portal and he set my portal blocks there for me and his plot was lower.

The same way James said it would. There are too many important post from James and Ben to quote them. Read the thread.

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Went off strings and the prototype GUI. Emphasis on PROTOTYPE!! not all of those are purchasable by the looks of things, some strings are just there to give amounts for skillpoints and xp, not to buy them.
@Karko did you go digging yourself? Or are you just going off what I said? If so, I do sorts think you are overreacting a bit :confused:

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No, my reaction is not based on the screenshots you posted.

So I read every post by a dev in that thread and they only ever elude to some vague form of income down the road. Can you maybe elaborate, even just at a high level, on your perception of the way James said it would?

The plan was hosting would bank roll the game.

I said in the past if hosting was insufficient go to flat rate sub.

Also, there is nothing vague about the following statement.

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But what is it that you found that you think is pay to win? Or is that not what you were saying?

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I mean he says there’s no P2W purchases. That doesn’t mean there’s no micro-transactions. So are you saying you would do micro-transactions too if you were in control?

EDIT FOR REFERENCE
Karko deleted his post below this one claiming that someone was banned for posting some information. No evidence was provided.

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Information on what? Banned for what? Posting info on this?

Then post it on discord. They have no control there.

oh wait you can’t because it’s all fake and lies. My bad

I am rather doubtful that someone got banned for saying something about this… :confused:

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This isn’t Watergate… This isn’t Cambridge Analytica… so why are we acting like it is?..

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I think perhaps the Caesar reference has everyone riled?

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I agree wholeheartedly, well said.

A lot of new players have no idea we were putting our money in to get each feature of the game built. :cry:

Just some drama. You’ve been around for a while haven’t you sly? Surely you’ve noticed this happens every few months. Someone makes a big spectacle that they’re leaving because of X. They typically come back a few weeks-months later and make a big “I’m back” post. :sleeping:

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Honestly, I say let James explain what’s going to go on, because although you claim to have seen it in the code @Karko, we have no evidence that any of that is set in stone. The devs have carefully listened to our input in the past, and looking at how they’ve approached everything so far, I doubt they’d come to any extreme decisions.

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Back to the topic, I am not a fan of micro transactions in general but I can understand that they become necessary in an environment where games are no longer just developed and put out for sale as a once off thing. The expectation is there that content must be kept updated, new features released etc and this does require ongoing funding.

That being said, HOW it is done or WHAT is charged for makes a huge difference (and impacts different people in different ways). I’ve been keeping an eye on this thread during the last day and just couldn’t help thinking - why NOT sell things?

Bear with me for a second here. In-game, we have an economy. There is a multitude of other threads to refer to regarding this, the two main topics i feel are relevant are “if everyone can do everything then there won’t be any trade” and “newbs can just go buy gem tools and they’re endgame powerful”.

The former has a good argument for it, countered by the major issue that you can’t do all things at the same time, so depending on how much your time is worth or which bits feel too grindy - people will still trade.

The latter is harder to find a good counter-point for, but it seems that the higher tier worlds and the skill points needed to survive on them are still reasonably effective at not allowing someone to simply coast straight to “the end”.

Now for my argument here - some people have coin to spare, so they can buy a full shop stand worth of gleam and just plop it down. Others have to work hard to get the materials they need/want. Others still, enjoy getting the stuff - that’s the point of the game to them.

IF a pay system is introduced (going straight out hypothetical here) which allows people to do with real money what the game allows players to do with in-game currency - how would that be different? Some people with coin to spare will buy their way straight to what they want - and enjoy it. Others may not be able to do so, and will have to grind for what they need / want. Others still may completely ignore the option and enjoy going about without such benefits…

In this regard I can’t see how extending the economy of BOUNDLESS beyond the boundaries of the in-game world is necessarily a bad thing. The only issue I am worried about is attaching a fixed real-world price to an in-game article. This could dictate the PRICE of an in-game item which may not necessarily agree with its in-game VALUE. From this item, other prices could be fixed disregarding the value of those things in the game world.

Just thinking out loud here, any rational opinions?

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I like what luca said. I truely feel that that devs plan to move a healthy direction.

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