We plan to iterate the prestige calculation to minimise any advantage of plot size alone. Simply reserving a large area shouldn’t result in additional prestige. The prestige should come from the what you put into the reserved space: the blocks, the chiseling, the variety of tints, the machines, the portals, etc.
Clearly a perfect large build will still generate more prestige than a perfect small build. But the effort required to make it efficient will increase with size.
We definitely don’t want to hamper players who want to build big. But we also want to make sure that players can’t trivially buy their way to high prestige.
(I hope this makes sense.)