this doesn’t make any sense. just because someone has more plots than someone else doesn’t mean they automatically have the resources to put on said plots. they still have to work for those just like everybody else.
wait… is your entire argument based on the fact that if people with so many extra plots (which I sense is what you’re against) are able to nab expired wealthy beacons therefore instantly having those resources?
If so, that would make so much sense. why not just say that?
I sort of agree with that but at the same time, if someone lets their beacons expire that’s fair game.
What I don’t think is fair (ironically) is everyone having the same amount of plots.
some people use a ton of them, some people use none of them. I am one that could use more than twice the amount of plots I currently have available to me (probably more)
Ok. I am understanding your argument a little more now…
I think you misunderstand the way it works now, which is different than before.
BEFORE: all you needed to do to was put a beacon next to a large settlement and you got coin every time someone walked by. you didn’t even have to build anything.
NOW: you can place 1 or 100 beacons and you won’t get any footfall until you actually build something. a player that has more plots will still have to do the same amount of work as a player with fewer plots to get the same prestige level.
doing this you are simply playing the game just like everyone else. the player that didn’t buy plots will still be receiving them as they level up giving them more plots to place the blocks they are refining etc.
ok finally you’ve put it in a way that makes sense, but I mean… they spent real money to get those rewards (more plots).
When you pay for something you usually get something in return. To me, more plots to build seems like a worthwhile investment.
I agree with everyone having the same/ish income, but NOT the same amount of plots.
So, if coin was removed from footfall, where do you think we should be getting more coin from then?