Fell through the world

Was hopping up a slope, and fell through the world, died, and fell back to the ground.

“You have been defeated” message permanently onscreen until relog.


Debug Information:
Game version: live (320e96d0)
Username: Stormsoul
Worldname: aus_c1_home
Player game position:  -1,784N -1,874E (Altitude: 119)
Camera position: -1873.53, 120.60, 1784.31
Camera direction: -0.738, -0.669, 0.086
Facing: WEST
Player entity id:141327:
    Health: 34.666626/1866
    Air: 100/100
    AngleXZ (deg): -96.672
    Right hand: EQUIPPED TOOL_SLINGBOW_COPPER*1 color(1)
    selectedIndex[0]: 0
    Left hand: EQUIPPED LIGHT_TORCH_IMPROVED*20 color(0)
    selectedIndex[1]: 0
GameState:
    Playing Time: 04:58
    Player Trust: trusted
    Plots: 1\37
    Players:
        Joined: 4
            (removed)
            (removed)
            (removed)
            (removed)
Networking:
    Client LocalTime: 1512827484
    Client WorldTime: 37230058.13
    Server WorldTime: 37230058.13
    Smoothed Latency (ms): 177.69
    Latency Histogram (Total Session On Current World):
        0ms - 50ms : 0
        50ms - 100ms : 0
        100ms - 150ms : 497
        150ms - 200ms : 3677
        200ms - 250ms : 40
        250ms - 300ms : 2
        300ms - 350ms : 0
        350ms - 400ms : 0
        400ms - 450ms : 0
        450ms - 500ms : 0
        500ms - 550ms : 0
        550ms - 600ms : 0
        600ms + : 0
        Total Points Recorded: 4216
    Timestamp-Boost (ms): 250.00
    Latency (ms): 188.95
    Max TLMS: 193.104
    Informed Server WorldTime: 37230057.814
    Transmission Delay: 0.106
    Delta: 0.317
    Clock-Offset: 37217691.555
    Websocket:
        Messages Sent: 16.95/s
        Data Sent: 7.86kb/s
        Commands Sent: 18.60 cmds/s
        Messages Recieved: 16.18/s
        Data Recieved: 11.96kb/s
        Commands Recieved: 52.20 cmds/s
        Buffered Amount: 0B
Chunks:
    Chunk Data:
        Chunks Received: 0.00 /s
        Chunk Bytes Received: 0.00b /s
        Peak: 3.95Mb /s
        Rate Limit: 30 /s
    Chunk Cache:
        Entries: 276456
        Hits: 109887
        Misses: 977
        Removals: 295
        Memory Used: 1596.22MB/4096.00MB
    Planet Cache:
        Entries: 28
        Hits: 106
        Misses: 0
        Removals: 0
        Memory Used: 10.91MB/50.00MB
    Chunks Meshed: [351, 342, 356, 112, 24]
    Chunks To Destroy: [0, 0, 0, 0, 0]=0
    Chunks To Mesh: [0, 0, 0, 0, 0]=0
    Chunks Loaded: 0 chunks requested 
    Lod chunks loaded: 612, 603, 621, 224, 88
    Physics Chunks Loaded (last second): 0
    Chunking Distances: [8, 16, 32, 48, 64]
    Chunk Draw Distance: 32
Selection:
    Block: ICE_DEFAULT_BASE (9551)
    Position: [-1876, 118, 1784]
    Meta: 0x0
    BlockShape: FULL_BLOCK_NORTH
    Liquid: 0x0
    Color Index: 0 (42)
    Local Block Position: [12, 118, 8]
    Current Chunk:
        Position: [-118, 111]
        meshMinY: 1
        meshMaxY: 155
        waterMaxY: 15
    Picked Location:
Game Worlds:
    [aus_c1_home]:
        Status:  Loaded
        {player}: okay
Profile:
    FPS: 44
    Frame Time: 22.48ms
    Update + Render: 22.50ms
    Render: 20.18ms
    Render GUI: 3.12ms
    Update: 2.32ms
    Update UI: 0.43ms
    Heap Working Set: 1314.766MB
    Created Nodes: 27313
    Unique Meshes: 903
    UI: 2.11ms
    New UI: 0.16ms
Misc:
    Weather: ambient (1.00)
    Grapples:
        0
            Grapple Speed: 0.000000
            Target: 0.000000
        1
            Grapple Speed: 0.000000
            Target: 0.000000
    Input:
        Focus: true
        Lock: false
    Threat Level:
        JustSomeRandomDude: 1.000000

Can you give more information on what was going on before this occurred?

How many times did it happen?
What was the last block you made contact with before you fell through the ground? (Presumably you didn’t just fall into a hole)
Did you experience any lag / rubber banding?

Only happened that once. I’ve never had it happen before, or since.

No, there was no hole, was going up the side of a hill (a 1 block at a time slope).

Totally not sure what block type now, but once I started falling, I purposely stopped moving, so if it just re-dropped me at the same X/Z coords, it’ll be a block very close to the reported location.

The character in use at the time was an alt, and had only Jump 1 at the time, no Air Jump and no Edge Climb.

Had experienced some little lag bursts that day but there didn’t seem to be any at that moment or in the moments leading up to or after it.