Was hopping up a slope, and fell through the world, died, and fell back to the ground.
“You have been defeated” message permanently onscreen until relog.
Debug Information:
Game version: live (320e96d0)
Username: Stormsoul
Worldname: aus_c1_home
Player game position: -1,784N -1,874E (Altitude: 119)
Camera position: -1873.53, 120.60, 1784.31
Camera direction: -0.738, -0.669, 0.086
Facing: WEST
Player entity id:141327:
Health: 34.666626/1866
Air: 100/100
AngleXZ (deg): -96.672
Right hand: EQUIPPED TOOL_SLINGBOW_COPPER*1 color(1)
selectedIndex[0]: 0
Left hand: EQUIPPED LIGHT_TORCH_IMPROVED*20 color(0)
selectedIndex[1]: 0
GameState:
Playing Time: 04:58
Player Trust: trusted
Plots: 1\37
Players:
Joined: 4
(removed)
(removed)
(removed)
(removed)
Networking:
Client LocalTime: 1512827484
Client WorldTime: 37230058.13
Server WorldTime: 37230058.13
Smoothed Latency (ms): 177.69
Latency Histogram (Total Session On Current World):
0ms - 50ms : 0
50ms - 100ms : 0
100ms - 150ms : 497
150ms - 200ms : 3677
200ms - 250ms : 40
250ms - 300ms : 2
300ms - 350ms : 0
350ms - 400ms : 0
400ms - 450ms : 0
450ms - 500ms : 0
500ms - 550ms : 0
550ms - 600ms : 0
600ms + : 0
Total Points Recorded: 4216
Timestamp-Boost (ms): 250.00
Latency (ms): 188.95
Max TLMS: 193.104
Informed Server WorldTime: 37230057.814
Transmission Delay: 0.106
Delta: 0.317
Clock-Offset: 37217691.555
Websocket:
Messages Sent: 16.95/s
Data Sent: 7.86kb/s
Commands Sent: 18.60 cmds/s
Messages Recieved: 16.18/s
Data Recieved: 11.96kb/s
Commands Recieved: 52.20 cmds/s
Buffered Amount: 0B
Chunks:
Chunk Data:
Chunks Received: 0.00 /s
Chunk Bytes Received: 0.00b /s
Peak: 3.95Mb /s
Rate Limit: 30 /s
Chunk Cache:
Entries: 276456
Hits: 109887
Misses: 977
Removals: 295
Memory Used: 1596.22MB/4096.00MB
Planet Cache:
Entries: 28
Hits: 106
Misses: 0
Removals: 0
Memory Used: 10.91MB/50.00MB
Chunks Meshed: [351, 342, 356, 112, 24]
Chunks To Destroy: [0, 0, 0, 0, 0]=0
Chunks To Mesh: [0, 0, 0, 0, 0]=0
Chunks Loaded: 0 chunks requested
Lod chunks loaded: 612, 603, 621, 224, 88
Physics Chunks Loaded (last second): 0
Chunking Distances: [8, 16, 32, 48, 64]
Chunk Draw Distance: 32
Selection:
Block: ICE_DEFAULT_BASE (9551)
Position: [-1876, 118, 1784]
Meta: 0x0
BlockShape: FULL_BLOCK_NORTH
Liquid: 0x0
Color Index: 0 (42)
Local Block Position: [12, 118, 8]
Current Chunk:
Position: [-118, 111]
meshMinY: 1
meshMaxY: 155
waterMaxY: 15
Picked Location:
Game Worlds:
[aus_c1_home]:
Status: Loaded
{player}: okay
Profile:
FPS: 44
Frame Time: 22.48ms
Update + Render: 22.50ms
Render: 20.18ms
Render GUI: 3.12ms
Update: 2.32ms
Update UI: 0.43ms
Heap Working Set: 1314.766MB
Created Nodes: 27313
Unique Meshes: 903
UI: 2.11ms
New UI: 0.16ms
Misc:
Weather: ambient (1.00)
Grapples:
0
Grapple Speed: 0.000000
Target: 0.000000
1
Grapple Speed: 0.000000
Target: 0.000000
Input:
Focus: true
Lock: false
Threat Level:
JustSomeRandomDude: 1.000000