Looks like something that they’ve played around with a fair bit, and sounds like the current texture is a compromise on that point, too
Might be interesting to play more w/ custom mipmaps (thick at a distance, thin up close)?
Looks like something that they’ve played around with a fair bit, and sounds like the current texture is a compromise on that point, too
Might be interesting to play more w/ custom mipmaps (thick at a distance, thin up close)?