Frameless glass

Isn’t that slight light glare translucent? If so that’s literally impossible as @jesshyland explained earlier

A thinner frame is doable up to a point, for sure. If it’s too thin though, then as the texture is downsampled when you move further away from the block(this is a technique called mipmapping) there’s a chance that it might vanish entirely. That’s something I’d like to avoid happening.

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Can you share an image…?

Yes this would be possible if glass was used in a NxM formation.

But it wouldn’t be possible if players wanted to build a dome out of glass.

For starters just shave of that border to 1/4 of what it is now. That would work for me.

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Posted two cause I was unsure which would be perfered to analyze.
Curtesy of @Skippy0330

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Agreed, that would solve most of the visual aspect for the time being, and make for much more useful glass right away.

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With all the other glass I’ve seen in games I’m convinced that a border is, not only not nessesary, but it’s also not wanted. A simple borderless glass block that Doesnt have a pattern but has a slight hue would work perfect. Especially if you can change the color of the hue. :heart_eyes:
However, I have learned that even that is very difficult to program.

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Transparency is very taxing on GPU. Now someone will tell about Minecraft etc, but Boundless has very complex voxels, I know some tricks how to optimize voxel rendering but only when all voxels are cubic, with all possible shapes in Boundless I don’t even have an idea how they made is so smooth (rendering that is).
One more point, in many games with beautiful graphics (and transparency) most of the stuff is precalculated and cached since scenes don’t change drastically, but with voxel games it gets a bit busy :slight_smile:
But I’d still love to see slimmer frames for existing glass :slight_smile:

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Smaller frame on glass is really needed.
No frame would be even better.
Thinner would be really good too.

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The engine itself, as far as I’m aware, literally doesn’t support transparency @Cookviper, so it’s impossible without recoding the entire engine.

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Really? I must have missed that. If that’s the case then I’ll take what I can get. Chisable window blocks would be the next best thing. But again, not a game breaker if we never got it. :grin:

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Yeah, but I think a thinner, or different frame is possible. Chiselled glass is something that the team want to happen, but I think it could be difficult to always get the frame at the edges for all shapes. Maybe if it was restricted to a square chisel? Anyway, that’s what I’ve heard.

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Don’t glass have the same frame as gleam lanterns? Gleam lanterns are able to be chiseled. Glass just has the gleam part of the middle removed. So most of the frame work is done but I know there could still some issues but I think that there could be at least some chiseling that could be allowed. At least down to slabs would be nice.

Forgive me if this has already been said, but there could be a variant of glass that is not unlike inactive portals (as they are semi-transparent), just impassable like glass would be. It’d be flat but it could sit in the halfway position on the centre of the block like glass panels do in MC.

e: by inactive I mean portals you’re not looking at

Hmm, never thought of that. I suspect the reason that can be transparent is something to do with it now being a voxel with textures and stuff, but I don’t know. Any insight? @lucadeltodecso

The developers have covered why this isn’t really possible. I’d search the forums… It just isn’t… We did request a smaller frame but I don’t expect that anytime soon, if ever.

Jess talked about it here:

I bet that would work well as a prop (would probably follow similar placement rules to doors/portals; & wouldn’t be chiselable). Honestly, having that would probably alleviate most people’s wants

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Creativerse has glass blocks as well and they look very good.

their glass has partial transparency, which is something boundless can’t do with blocks