yep i think it could use a secondary frame but closer together
like an actual real window then the wood wood look like sticks with metal brackets
any changes of pulling that out off ya magic hat @Cookviper
yep i think it could use a secondary frame but closer together
like an actual real window then the wood wood look like sticks with metal brackets
any changes of pulling that out off ya magic hat @Cookviper
I use the thin frame glass texture and it’s great!
I’ve seen it mentioned a couple times now, about the glass frames or the blocks disappearing at a distance, and not rendering. I’m like “YES”, that’s a good thing. Glass does disappear at a distance anyway. So if it looks like it is not there sometimes, that’s the Best. It’s the point of a window. I don’t want to see a bunch of frames so i can say there must be a window. Realistically it would look like a giant hole.
This would make peoples underwater homes look sooo much better to. It would be obvious that there is a window there because the water isn’t coming in.
I’m with Zina here. I think the frames disappearing at a distance is a GOOD THING.
Make the frames thinner and let the mipmaps take them out when you’re farther away.
–Oh, and we need to be able to have half-thickness glass blocks.
We don’t need all the possible chisel shapes, but half-thickness is a MUST.
I’d love to see the option to have glass blocks morph together like the sign modules do so we could have large walls of glass.
This would be good, except that complex shapes would be …difficult.
I have a dome shape over the top of my build. I can’t imagine an intelligent way to make that work.
You’d have to combine it with different blocks to make it look well. That’s what I’d do.