Future communication between devs and community

Since you took the liberty to dig through @GenocideAngel’s history (Lol! Sad!) I should point out that I find it hilarious that you feel the need to dismiss their retort based on forum activity. Even somebody who only occasionally posts here recognized that you complain too much :laughing:

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Mabey i am late to comment on this post am new to the forum. I have played this game since it came on steam and my hero was just a purple box (currently only have logged about 8 hrs in the game). I left it alone for a long time assumed it was “dead” from the lack of communication and updates. within about the last 4 months or so i feel i have seen it spring to life it regular descriptions on what is being worked on and what to expect. This activity is what got me interested in joining the forums and putting in ideas and reporting problems. As of today i am happy with the amount of communication i am getting from the development team. This is just one players perspective.

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Obviously, you did not saw a lot of EA dev teams in the past. Check out “Factorio”, “The Universim” or “Star Citizen”. Also, check out the first post in this topic (it should be interesting for you too).
Also, rememer that this was different in the past.

please cite an example. I didn’t saw any “bending over” in the past. Anytime the discussion gets “difficult” they just “disappear” like it happens a lot in the past (side note: I need to appreciate @luke-turbulenz and @james for their efforts anyway) . There are also no “final results” about a lot of open topics. This is just my opinion and please prove me wrong with examples and cites.

Creatures are not really new and have been promoted for a long time… eg. we saw the first “ground basher” art more than half a year ago (sorry I can’t find the original source, this is also an “old” one so the first appearance should be even older than half a year)

Emotes are also long promoted too and did not found their way into the game (at least some - most are already ingame). Noone can tell me there are other “complex dependencies” for a simple emote. The same belongs to “visual effects”.

My question here is “Why haven’t they published in the past ?”, “Why did it take over half a year for items / creatures / effects to come into the game ?”

Again not saying everything is bad … but why are other teams able to do so - even (better) if they all started from a comparable initial situation ?

Please read my post. I already wrote an answer to this particular question / point.

You are wright. We should let them their time but we (as a community) should be worth more than a lazy 2 liner. I only liked to mention my concerns and “people” misinterpreted them (as this always happens on the internet).

This is always only 1 click away (thanks @discord) … if I see a “new name” why should I not do this ? And in this example it shows that this particular person wrote only a few in the past … is there any problem mention this ? I see inactive players / users as a problem, yes.

I also saw that he is a “roommate” of you so I don’t see why this is adventitious.

@Northwind: I like your attitude and please read the start of this topic and the related topics. As you can clearly see this was not from the start. The community (espacially I) fought a lot for more updates and more communication.


Again … for all the fanboys out there (I’m a fanboy too BTW, otherwise I would be long gone) …

I’m NOT saying everything is bad. I’m not saying the devs do a bad job in general. I’m only like to point out that the communication is getting worse at the moment (like this happened before).


Gosh, I’m tired of this …

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YOU are tired of this?!? Jesus Christ. This isn’t Star Citizen, Factorio or the Universim. This is Boundless. This dev team MADE the engine that this game is run on. The big gap that started your ■■■■■ fit in the first place was the move to c++ that takes time. And if YOU are tired of your own bitching imagine the rest of the community and the dev team.

P.S. And I haven’t been Havok40k’s roommate for almost a year now.

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:smiley: No … I’m tired always saying the same phrase again which is:

This feels a lot like political correctness to me. I can’t really be honest because I always hurting somebody’s feelings :smiley:


Nice but a lot of other games made their own engine / kernel (eg. “Factorio” or “The Universim”) … I’m not “bitching” (as you said so nonchalant) about the self-made engine I’m complaining about missing dev logs, delayed dev logs (if I recap correctly not 1 was in time) and half thought through concepts. Eg. the initial release date was at the end of 2015 and we already have late 2016 and they don’t even have the skill tree ready … that’s my problem! Please read my first post in this topic and maybe this will help you understand.


EDIT: Still missing examples of the things you said …

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technically the initial release date of 2015 was for Oorts online not boundless,plus this is the game industry,since when does any game come out when its stated (that and the 2015 wasnt a set in concrete release date,it was a “aiming for” date) the reason why most devs dont give out a set date is so people dont complain/.whine that the game isnt out when stated…

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@Valkirth: You are right. The release date was just an example. It’s never the less a bad sign that the don’t even have the skill trees ready more than a year after the “planned” date (also a LOT of other features are missing). Also, it’s not a valid “excuse” that they changed the title of the game because the content remained more or less the same (ok there is a planned PS4 version - but that’s IIRC the only thing that differs Oort from B< so far).

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Nerd kingdom is supper transparent to the point that its almost confusing to listen to because every whim that crosses the dev teams mind lands on the forum and the discord . lol. TUG is also in the process of crossing over to C++ and they as well made their own engine. two EA games i am looking forward to. Boundless and TUG

Have you seen the trailer? Have you actually seen the buildings (tower and city) they build for the trailer?
Also there were multiple “news” category posts and tweets.

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You are not saying everything is bad. Metaphorically it is the cup is half full expression. In a worse scenario it could also mean almost everything is bad but since you are saying: “I’m NOT saying everything is bad.” What is good then? I wanna know. What would be a good aspect so far?


The recent trailer was good. In terms of quality, maybe not as impressive as the one with the titan build and the mercantile city, but I felt more included (from a spectator’s point of view) through means of chosen colors and a (little bit) chaotically arranged city. Maybe not by design, rather by playing together and adding up to one another. I really enjoyed it. There is a thing which bothers me though and I don’t know how to explain. Will BL become a game for hired specialists or a game for everyone…a wholesome experience or game? Marketing wise I have not really a sense for how to place a product. Furthermore it is not my job to promote the game or hype it which way whatsoever. So … Idk. : |

Keep these discussions civil and respect each others opinions please… name calling, swearing or devaluing others opinions based their activity or time on the forums (or indeed, who they know or are friends with) will not be tolerated.

Any further hostility directed at other forums goers will result in this thread being locked, until you can all agree to play nicely together :wink:


Please also take into consideration that extenuating circumstances, such as the need to pull together a trailer and playable code for the PS4 version of the game, can and will happen. As has happened here, this has put significant additional work on the developers to meet this demand, and as such there may not be much new information regarding actual game development to pass on to the community.

Try looking at the good aspects of this … with the additional advertising of upcoming features, it will hopefully increase interest in the game and grow the community. Especially if more early access backers come on board, this could potentially mean additional income that can be invested in more developers or a part time person to handle consistent devlog communication on these forums.

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I’ll just repeat what I’ve said earlier, which goes with what Stretchious said above. They were working on PSX and the trailer. I vote to give them a break for missing a day or two of communication and agree with Havok that the trailer is basically a really nice visual devlog. Now they’re working hard on getting the game to match the trailer. That’s your dev log for the next few weeks.

You can imply the process happening from their announcements and the trailer:

They want the game to be like the trailer.
The game is not like the trailer.
Therefore, they’re probably working on making the game be like the trailer.

If you notice missing communication prior to the update that makes the game be like the trailer, it’s probably a safe bet they’re working hard to make the game like the trailer.

We can complain about lack of communication a few weeks after that update if we don’t hear anything. But as of right now I’d say it’s more there’s a problem listening than go so far as to say there’s a lack of communication.

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Obviously, i explained myself badly and I think I should try do make my main point (before the discussion heated up unnecessarily) clear one last time.

It’s called a “weekly dev log”. Even if there have been posts according to the PSX they are not labeled as “dev log” and they have a completely different communication style. The first News post was only a bunch of pictures (nice to look but not informative at all [at least not for me]) and the second post was the new trailer itself (again nice to look but without any further information or explanation). Yes, there was a third post with the interview but this was again only “known” information and I’m sure this was only as a summary for new players than as real information for the current player.

Coming back to my problem with the wording “weekly dev log”. This title implies (for me) that this devlog should be posted 1: frequently and 2: in time. My concern why I started to ask again was because these two conditions have been Injured. We have currently 2 dev logs missing and for a really long time, they have not been in time. If it’s announced to be released on Friday it’s IMO bad practice to released it on Sunday or Monday, and this happened often. It’s also bad practice to skip weeks completely as this happened the last two weeks. They could, at least, write a dev log with a few nice pictures of the “setup of the stand” (not the final stand, the building, what they gonna do, show eg.), a short video from their offices with “behind the trailer information” or something like that. I don’t expect something completely new but I expect at least that the communication style and the protocol are followed (recap: weekly, on time and maybe something that shows the progress or what they are doing right now and what’s planned next)

I like to give an example here: It would have been cool to make a short video or screenshots (only 2 minutes long or ±10 pictures) showing the dev team in their office preparing the trailer. Maybe a dev (eg. @luke-turbulenz) guiding us with the cam through the office and showing how @james is making the final cuts on the video.

Another exmaple: Again one of the devs guides us through their office and showing us the devs working on creature animation. He might ask a few questions what they are doing, where there are problems and so on.

This would be 1: easy to do 2: would be a good dev log because it shows the devs at their work 3: could be done in time. I don’t understand why such things don’t happen.

Sorry if the discussion heated up because of misunderstandings, unclear statements or bad examples. I just don’t like the “give them time”, “do you own something”, “don’t you saw this or that” attitude of some of the people here and therefore I tried to make the problem clear with examples and maybe I exaggerate too much.

Work in progress screenshots were done on Facebook and Twitter if you missed them here they are.


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Was also on the forums in the news category … Boundless Indie Booth @ PSX 2016

Thanks, i already know this. Why is this not a dev post in my opinion:

  • Where is the explanation ?
  • The dev log should be in this forum. If I need to search all the information myself it’s not a dev log at all.

@Stretchious: I already described to the content of your link in my previous answer. I know that this exists but it’s NOT a devlog.

I’m sorry, but I really do feel that you are blowing this well out of proportion. Yes you are right, they were not devlogs. but they were freely accessible materials available within a category titled News, which for me generally means, news about the game or the team etc… “Something that is News worthy”.

The lack of a devlog over the last couple of weeks, for most people, is not an issue, as they can understand that, from reading the last devlog at the end of November, the team had a massive amount of work to do over the last couple of weeks to get a valuable opportunity ready to advertise their game (and raise/rekindle awareness) to a vast community of console owners who will cohabit the Boundless universe with PC players.

Now that things have settled down to a slightly less hectic pace, the team has been able to regain their bearings, collate their updates, and now provided us with a whopper of a devlog detailing what’s been happening over the past couple of week. No, it wasn’t weekly or on Friday on the dot … but as I described in my earlier post …


I personally believe that we’ve all made our points on this thread, and that there is no need to keep going over and over the same things … and I do understand your frustrations with the 2 missed devlogs, I honestly do. But given the circumstances with the requirement to get the trailer and PS4 demo ready in time for the PSX deadline, I believe most people will be happy to accept that communication would have unfortunately needed to be secondary to meeting that deadline, as not doing so would have had a far more detrimental effect when presenting Boundless to the console community.

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I am prepared to and advise that we close this thread. Devs are human, and it is clear that they try hard. Missing a week or two of devlogs normally would be disappointing, but given the circumstances, I believe it to be totally acceptable.

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2nd this,dev team have lives as well,not to mention trailer,future/current content etc etc
personally myself not really fussed they missed a dev log or 2 as i know their busy working hard.

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3rded. Stretchous’ post sums up all of my thoughts and I agree that all points have been made.

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