Future communication between devs and community

I’m sorry, but I really do feel that you are blowing this well out of proportion. Yes you are right, they were not devlogs. but they were freely accessible materials available within a category titled News, which for me generally means, news about the game or the team etc… “Something that is News worthy”.

The lack of a devlog over the last couple of weeks, for most people, is not an issue, as they can understand that, from reading the last devlog at the end of November, the team had a massive amount of work to do over the last couple of weeks to get a valuable opportunity ready to advertise their game (and raise/rekindle awareness) to a vast community of console owners who will cohabit the Boundless universe with PC players.

Now that things have settled down to a slightly less hectic pace, the team has been able to regain their bearings, collate their updates, and now provided us with a whopper of a devlog detailing what’s been happening over the past couple of week. No, it wasn’t weekly or on Friday on the dot … but as I described in my earlier post …


I personally believe that we’ve all made our points on this thread, and that there is no need to keep going over and over the same things … and I do understand your frustrations with the 2 missed devlogs, I honestly do. But given the circumstances with the requirement to get the trailer and PS4 demo ready in time for the PSX deadline, I believe most people will be happy to accept that communication would have unfortunately needed to be secondary to meeting that deadline, as not doing so would have had a far more detrimental effect when presenting Boundless to the console community.

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