Simple, finding the edge of the chunk, then replacing 2 blocks with unatural ones. First is to check Regen. Such as if it’s a desert area filled with Ash, remove one block of ash and placing a soil or clay block instead. Second to check for Players, such as placing a refine gleam block down as well.
If you come back and the two blocks are still there, the terrain hasn’t regen. If only the Refine Gleam block is missing, or a few new mined holes in the area, another player has come by. And finally if both blocks are replaced by the original ash blocks, it means the area has Regen’d.
Do that enough times, recording the time you place the blocks, and each time you check back in an hour, taking in when another player seemingly visited as well, you can get a relitively accurate timetable of when the world Regens. Without even needing to access any game codes.
After finding a very close time frame of when the world Regens, (I think it’s 4 hours), you can estimate when to come back to mine again and again.
Sadly, this doesn’t solve what you pointed out, that Regen isn’t like Spawning mobs in an MMORPG, where it’s instant. The Regen is slow, and poorly designed. It should have a timer ticking down when players aren’t in the area. Then when it hits 0, EVERYTHING in the area should respawn instantly.
If it’s slowly Regen like it is now, Where Rocks fill in the wholes quickly, but Resources take much longer and keep stopping while people are in the area, People just keep coming back to the refilled holes looking for resources that aren’t there. Constantly slowing the resource regen down more and more.
I believe one of the devs even mentioned there was like 5 millions blocks queued to be Regen’d across the whole game, and I’m willing to bet, a lot of them are resources, and more than that, that a lot of them are gems and resources from the lvl 5 and 6 worlds. That is my guess, based on a lot of people making threads about going to search for gems but finding nothing even after a few hours of looking.
Can you really blame me for thinking that? You Removed Bomb Mining, because it was making the game too easy and people were getting many more resources than you wanted them to. Now they have to grind more with hammers instead.
Then you made many changes to Recipies, not to make them better, more fair, or to help the game. But because you saw that some people weren’t using some items and wanted to force people to use them. And instead of making those items used on a new unique recipie, you made them required for an item a lot of people were making a lot of, to slow them down and force them to grind more resources to do what they were already doing a lot of.
Each update is making the game more harder, requiring people to gather more resources in much harder ways.
It looks like you guys are just making the game more grindy, just to slow people down from hitting end game, not to balance the game or make it more fun.