Getting players into the economy

I am just jabbing you and pointing out that a lot of us are doing this, even you…even me, like you said.

Even though I can’t help it sometimes, I don’t like to make super long, quote everything, point by point posts. I think people glaze over or roll their eyes when they see that. I like to get to the point, if possible. Since it was in the same thread, I didn’t think it was necessary for me to quote what you had said, right below it. I even had to scroll up to read your original post for reference :stuck_out_tongue_winking_eye:

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I am not trying to chastise anyone but explain something to clear up confusion between two people.

I am not calling for a nerf or not. I made an observation that each model and system needs to be handled independently. That is all. We already have too many systems interlinked and that is causing issues. We need some separation between church and state.

That is why I am trying to focus on the content of what I post while having a discussion with others.

I think the disconnect is based on what you want to say is the “topic”. We see people take things off the OP topic all the time and it comes down to how fast it goes back into the official topi.

In this case, I feel I did stay on topic for the comment I highlighted even though I was off topic for the OP. His comment was about memory reading. So I commented about that only. I didn’t not bring in FF or Shops or any other context or conversations. I spoke specially to the area I was addressing like is ok in many areas.

I didn’t quote his topic and then talk about why footfall was bad. I could have if I could find a point to relate hacking to footfall but didn’t. In the post I mentioned that wasn’t on topic was because it quoted me but I couldn’t see any relation to what I said.

As did I. I hope you realize that over and over you are criticizing people for the very same thing you are doing. You can’t control other people’s responses and quotes. We are all here discussing things about this game. Good enough. Unless Havok40k or Stretchious decides to put us in the corner. (looks over shoulder…)

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I am not controlling, I am asking where things went wrong with the quote in my view and trying to clarify the misunderstanding of communication. There is a big difference there. HUGE.

Remember I even commented that I could see no relevance to my comment of linking A with B in what GrayFrequency said. You said it did and nothing has been provided in “how.” All I was trying to do was find the relevance so I could continue the conversation in the right context.

Additionally, I was more than giving and courteous in my “criticism” in the form of clarifying what I was saying. Someone could have shown me how I was missing the relevance and I would have said sorry.

Directly criticizing (which was not what I was trying to do here) and correcting people in their interaction with you to help gain clarity are two different things based on how you do it.

It probably would be a better focus of effort to start focusing on others that just call people names or completely and overtly dismiss ideas and never apologize. Especially when I’ve shown humility and said I am trying to work with people and solve some of the stressed communication with a group that seems to more just point fingers instead of reflect themselves on how they could communicate better and show some humility.

Getting all Pretty Woman on us now. I just learned how to quote :grin:

Or we could just discuss the game and focus on that, instead of people and how someone thinks they should talk/act.

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Please…I could start fresh tomorrow with nothing and still get back on top with money…we are so blessed we have a awesome community that helps each other great portal systems like TNT, PORTAL Seekers, Ultima ,hunt Hive. And so on u can have a shop any where and connect to these portal hubs and u will make money…also so many people have buy baskets u don’t even need a shop…I really don’t see what u guys are saying at all… to me it all comes down too… The more people that benefit from what u are doing…the more money you earn…hmmm bit like real life really…

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How long did it take you to get to where you knew what to do though? This is what I feel like is the most important part of any conversation that regards the economy.

Did you get help? Did someone point out something to you? Did you spend free time reading and researching how to play the game?

(It’s hard to look at it from a new player perspective unless you’re talking to them after they play each day and hear what they have to say and think of the game)

I’ve started fresh 9 different times. Many of those alts sitting at 50. Starting over is easy when you already know what to do.

No one is complaining about money being hard to make in this game. I just went around a few hours ago and sold 4 trips worth of exo mats and made 400k. That was a long time investment though. I don’t usually get to play for that long.

Getting people to participate in the economy is the problem, not actively making money from it. That part is easy peasy.

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I agree. There definitely needs to be more things in the game geared towards newer players…such as a beginner/tutorial area or planet, more blocks/items, more metals, even more ways to obtain coin, etc.

To answer your questions:
When I was new: Nope. Nope. Nope.
Lately: Yes. Yes. Kinda.

I see a lot of comments in regards to earning & making coin. I think some people are finding it difficult. (I don’t, but that’s not important lol)

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We have some open shop stands by the TNT megahub. They were built to be offered to players who wanted to sell only specific stuff that they specialized in (rather than running an entire store). We never advertised them, but if anybody wants an easy shop… We would advertise the area for you if thats not your thing

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100% agree, and i have a fair bit of real life experience with running small businesses and my 9 to 5 is marketing. And ive always had a passion for business management sims so played these sorts of games for decades, so completely agree its not the same for everyone.

My point was more that it is perfectly possible with the current mechanics… and i think the question is more “is it accessible enough for casual players?”

Had a really interesting convo with xaldafax in PMs today, who raised a really good point that maybe the issue is more that pretty much everything is linked to coin, and there isnt really a lot of other avenues to do things outside that.

If you dont like mining… use the economy

If you dont like gathering… use the economy

If you dont like hunting… use the economy

If you dont like the economy… then what?

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Just to expand on that a little… i dont think its the game that is the difference maker… i believe i see success with mine because i focus on the customer experience and make people want to come back. Ittle things like a nicely spaced area, signs with prices, easy to see/move around. Its those little things that make the experience better for the shopper.

Its simply not enough to just put things on a stand randomly and hope people put in the effort to work it out.

I have no idea how the game could be changed to get other people to think like that though. It would need like templated shop designs etc which is never gonna work. And how would that affect the game if every shop was the same?

I see what you are saying, but individual perception seems to be king here. Everything is tied to coin and nothing is tied to coin.

Don’t like mining? Try: building, meteor hunts, creature hunts, food crafting, tool crafting, tool forging, gathering, trading
Don’t like gathering? Try building, meteor hunts, creature hunts, food crafting, tool crafting, forging, trading, mining
Don’t like hunting? Try building, food crafting, forging, trading, mining
Don’t like the economy? Try: building, meteor hunts, creature hunts, food crafting, tool crafting, tool forging, gathering, the minter
Don’t like any of the above? Try knitting, learn tai chi, tetris :stuck_out_tongue_winking_eye:

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Yes. I think you have hit directly on a bunch of points, the question being is it accessible to everyone. Right now it’s only available to people who explore enough to find a portal and then have the coin to start touching the economy . The chrysominter would be a great way to get their initial coin going but they need to know about it out of the gate.

To me, which as someone who has been playing for almost a year this idea sucks, but I hope they can work on the new player experience soon because I’d like to play with Thousands of other people and see hundreds of planets spawned. I think a refined new player experience is what is going to do that. They can add whatever features they want but the new player experience is going to be the most critical update this game gets. In my opinion of course. I’m certainly no authority on this, just an enthusiast.

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If you dont like mining, how do you gather gems?

  • 1 at a time from meteors (which could take a while)
  • Find someone to trade with (which could take a while)
  • use the economy

I have no idea what a possible solution for a gatherer to get mining mats without the economy could actually be… just thought it was an interesting point.

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Maybe it goes back to the tutorials and new player education… we know its possible from experience. The gap could be just gaining that knowledge and experience to be able to utilise it effectively

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Also though, and i feel i cant stress it enough, its not the game that i think most shops stuggle with. Its how the players are setting up these shops. The vast majority of shops are simply hard work. As a shopper you are forced to inspect stands one by one, things arent categorised and grouped logically so you have to work to find whatever youre looking for, there is no easy access to even get to the shop in the first place.

Thats all player design, not the game.

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Sorry, but I find this a little :rofl:…to me that’s like saying “how do you eat ice cream without eating ice cream?” :thinking: lol
If you want gems, you mine them, trade for them, buy them, or get a few here and there from meteors.
Should they be expected as a daily reward or? I’m not sure how else one would obtain them.

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Haha… oh i definitely agree. Personally i really really dislike people who think they should be given everything with no effort.

But personal opinions aside, i was more meaning is there another way a gatherer could obtain mining mats similar to the economy.

I dont think there is, it really is the catalyst to bring those seperate specialisations together… but still interesting that its the only way.

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