I’ve read there will be no Trade Post or Auction house and I hope you guys will reconsider, even if it just shows you goods for sale on your own planet it would be great.
Trading posts or auction houses are a staple of all MMOs (I’m not talking games that claim to be MMOs and have 40 people per server here, I’m talking proper MMOs) , and there are people who literally sit on these trading posts 90% of their play time, investing, speculating on future patches, flipping goods, looking for niches and gaps in the market - and making a huge amount of cash. They are a huge time saving tool and it’s fun to “play the stock market”.
Right now this is my routine if I want to sell or buy some goods - Run round Therka market, Pixelgate and Dragons Watch checking every plinth, collecting prices and writing them down with a pen and paper. Then re-run round and go back to the one with the lowest price. It’s absolutely dull and hugely time consuming and will only start to take more and more time if every player in the game has an average of 20 plinths to check. If each planet has a conservative guess of 2000 players that’s 40,000 plinths to check per planet, 15 planets would be 600,000 plinths to check - manually! Really? Plus recording all those prices?
Right now if I was a serious trader I would want to be doing this “run around” 5, maybe more times a day at least to ensure my prices were the best.
If there was no way for me to show to everyone else how good my prices were I’d also be spamming up the forums/in game chat constantly, and bumping my forum post each time someone else posts. With everyone doing the same thing these forums + in game chat would be an absolute spam fest.
“WTS A!!!
WTS B!!!
WTS A cheaper then him!!!
WTS B cheaper than him!!!
WTS C!!!
WTS C cheaper than him!!!
WTS B even cheaper than him!!!”
I’d like to propose that you consider something similar to the EQ2 method of a trade post.
All goods for sale were displayed on the global trade post whether they had been directly placed on the trade post, or they were sold from boxes (think plinths) at a players instanced housing. You could actually see the all the prices which saved you the time of searching through thousands and thousands of boxes.
The trade post was heavily taxed and took time (think delivery charges, interplanetary taxes - higher tax and longer delivery from further away) BUT you could avoid 90% of the extra costs by visiting the players house and buying it directly from his box (plinth).
The choice is there to order goods without traveling but it is heavily taxed so you really are paying for convenience.
I know you want to encourage travel but if it takes less time for me to grab a hammer and travel to a planet and get the goods myself, than to manually check 10K plinths in that city then I’m clearly not going to bother buying anyone’s goods. However, if I see a place has a cluster of cheap prices through a Global Trading post then I am going to make a point about visiting that place more often.
I am guessing the coding will be difficult - but I hope you’ll consider later adding one in. it also makes for some great player made tools using the API which show the values of items over the life of the game. I’ve never played a proper MMO without a Trade Post/Auction house and after trying to gauge the market manually in Boundless - I can see why they all have one, searching for an item you want right now is extremely time consuming and painfully boring.
Quick Edit: Other ideas that are coming out of this thread to combat some of the problems I mentioned include a “price checking upgrade” or “information stand” available only for Capital Cities (please see Stretchy’s post in this thread), A high end Guild Upgrade, or a high end skill on a specialised Trader toon to see this pricing information.