Grapple has been consuming 1 durability for each “click”, including when firing and cancelling/detach it.
It should not be how it works. Grapple should only consumes 1 dura for each firing, and 0 dura for detach/cancel.
At the moment, the only way to make it works like that is to “Switch” to another equipment after firing the hook so it will save you 1 dura cost for cancelling/detach the hook.
Heres the poll:
- Consume durability for each Fire and Detach as normal.
- Cost nothing when Detach.