You mean argument put forward that any system that requires achievement-based progression means “you can’t instantly use it to beacon stuff”. Two changes, but drastically changes the argument.
I could’ve sworn I made a post pretty recently saying it’s pretty doubtful that people only form smaller guilds to work on building projects…weird.
[quote=“Zouls, post:127, topic:4340”]Considering the fact that people are against not being able to leave their beacons and fully for allowing you to take them at every time there IS no control. the guild leader would have NO power to control what is build and what isn’t. Even if he is allowed to place the beacons so what? its not his. its not the guilds. its just other peoples beacons. Do you see why i find the system proposed utterly and completely redundant?
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It was my interpretation that within both the actual guild system and via the guild beacons above, leaders and officers would have more management options available to govern projects (of all natures) than if you just used one person’s beacon or just got together in a vent chat or something. That’s why I don’t see an issue with the guild system as it is. You can form your larger MMO guilds and form communities and do progression and whatever. But you can also let a group of four friends join and create a guild and have adventures together. Unless you’re saying taskforces should be permanent groups? In which case I see no difference from a guild.
My argument is that guilds are very robust and allow for different management options not found outside of guilds. Arguing that people should only rely upon the beacon system and player tokens seems to be limiting the current functionality and that seems bad. If I want to group up with some friends from work to go on a mining spree, I can form a guild and off we go. No beacons involved. If we want to store our findings in the middle of a cave and split the loot later, I place a guild beacon. No player tokens involved. If we want to pick up our loot, go sell it, and then go fight a titan, then there’s no beacon or player tokens involved and our guild can remain as one, with all perms and everything still set, without needing to form a new “taskforce”.
It’s not all together too difficult (imo) to stop thinking of guilds as this sacred MMORPG institution and to instead look at the currently proposed design and see how it could be useful to different groups while not limiting those of us looking for the larger MMORPG type system.