Hmm.
it also didn’t allow you to leave the guild.
No. That is kinda the problem. They are not mutually exclusive but there are definitely some differences. What about all discussing the whole bridge project? shows that systems which could work in bigger / longterm guilds wouldnt work for the small projects.
Interestingly enough i don’t see any reason to hijack a system to do something YOU CAN ALREADY DO.
The main argument i have seen is “we want to build together!”
Lets see what you asked for
-You have a limited amount of beacons
-You can work on projects with people
-You can freely choose when to get your own beacons back
-You should able to do it with a limiting amount of people
-You should be able to do it instantly
Now lets see what the beacon system already have planned.
-You have a limited amount
-You can put player tokens into beacons to allow them to build in them
-You can remove your own beacons again when you desire (Prob for some cost)
-You can decide how many tokens you want to put into the beacon
-You can place the beacons instantly.
what you want guilds to be are literally already things you can do with your own beacons.
You don’t like the idea of joining guilds that requires time/dedication? Just dont join any. You want to just build with a few other people? Great you can already do that with the current beacon system!
Like the planned system already does.
They remove certain aspects which could be part of guilds to cater to people who wants to work in smaller task forces. aka the whole “Its unfair i have to work to gain beacon space when i just want to build something!”
Do you guys not see? The thing you ask for IS ALREADY COMING! What is the point of Hijacking another system to do PRECISELY the same while limiting it to cater to the needs of small players which are already catered to in the main system?
But alright. You use the argument “You can be in many guilds” then i will use the counter argument "Why have they stated that they want guilds to be so big that you can get subgroups of guilds WITHIN the guilds? That really doesnt seem like a system made for “3 man builder teams”. Where does world domination come in? where does economy gain come in? What are the differences between the taskforce system you want and the beacon system already in place?
EDIT: You might be right. Maybe they are doing guilds as nothing but a hollow shell focused entirely around catering builders. But if that is the case. then its the second worst decision they have ever made (after the exclusive gameplaychanging race) and they WILL Alienate a part of Maybe the majority, maybe not. But it would be just another system catering to builders. and honestly? i think there are already waay too damn many of those in the game. And i will fight with my very soul against it. But we need official confirmation first. @olliepurkiss if you read this. Think about the question “If the system is nothing more than what vastar suggest, a puny builder contract. What difference would it make? After all it is still all achievable with what is already planned?” I dont believe it is just that. the devs are not stupid, nor are they new at making games. So i simply do not believe that they are proposing a system that is simply identical to an already planned one.