I dunno. I still think the Guild system sounds too convoluted. I like to kill creatures, build, make refined items, etc. I don’t like tower defense games.
I know you folks are trying to figure out a way to make things better, but I think this is going to result in more rage-quitting and unhappy noobs. At this point, this is turning into a strategy & defense game, and not a fun MMO sandbox.
I think this is why other games make guilds/clubs/etc a separate entity from the main gameplay, so that people can come together in peace and make awesome clubs, dojos, etc. For some reason, you folks don’t seem to want to allow this. You’re trying to combine personal beacon builds with settlements with guilds with factions…and allow trolls to muck it all up.
The simple solution would be to remove the code that allows someone other than the beacon owner to rename their settlement, unless their beacon goes out. I 100% agree with this statement:
No one is going to be happy if someone else can come along with machined gold blocks, build a tower, then rename a settlement/guild to “You Suck Purple Monkey Butt”. I’ve invested a ton of time & some $$$ into this game, I love to play it, I can’t wait to stream it, but I am not going to if 90% of my time will have to go towards Guild/settlement/beacon defense. Who wants to watch that?
Some new QoL improvements would go a long way: the hunter monster that you folks have been showing us, farming, fishing, more creatures & drops, more machines, more decor, an item-to-coin incinerator machine, etc.
I guess we’ll just have to see how this all plays out. I’m not looking forward to the Guild system, as it has been presented so far.