I’m tipping my hat to this fine idea.
I would like to see some lore content as well. This could take the form of a Core Oortian world that cannot be plotted by players and is only accessible via time limited portals. The portals could be activated by an event like a mass meteor hunt. The loot on the planet could be a mix of decorative relics and usable tech.
+1 I love this idea.
Where do I sign up?
Yes! I said this in a much less elegant way amongst my wall of text. Well put.
Maybe the moon is how you do an instance but keep it in theme?
There could be moon mobs (Clangers) that actually seek players, so miners would need a protection team. The actual moon rock (regolith) could have no value (decay to dust?), but the mined rewards appear as a node that everyone gets - like a mini meteorite. It could have valuable rock for decor.
How to get to them? Every now and then a starry monolith would appear on a known world - even underground. It will have a countdown timer. When the timer ends the portal opens for the life of the moon. You can leave by the portal and it is automatically bookmarked. After a while the moon vaporizes. Anyone left on it will return to sanctum with a free(?) portal home(?)
How about conveyor belts? Take a look at TerraTech crafting. Do that with your existing machines.
You would need:
- vertical and horizontal belts
- filter belts
- storage buffers
- callers and senders
I think people would have a lot of fun optimizing factory blocks. Especially if they have nice animations. In fact, people might even have belt arrangements for decor.
One more thing I thought of was critter variety.
I’m not talking new mobs, but maybe take a slight cue from No Man’s Sky. By that, I mean variety among a single type.
For example, wildstock is wildstock. But Wildstock could have 10 different faces, ten different body types, ten different limb types. Have those elements randomize on each instance. Getting a random, unique name for each one would be cool too.
They don’t even have to truly be random. Have the “back end” code do a one time randomization for each world and get, lets say, 50 different, permanent varieties with unique names. You only have to use the randomizer that one time (or whenever a new world is added). Not only could that provide much needed variety, but discovering and killing all 50 could be a great hunters goal, especially if you broke it into 5 different reward tiers.
It would also be great when, and if, we ever get and kind of animal husbandry.
It’s got to be something exciting and rewarding and intuitive. I have previously suggested easily droppable builds using a blueprint item. This would basically allow a player to pack up a plot worth of blocks into a blueprint, which could then be placed on any free unbeaconed area for fighting meteors or doing copy and paste on a build, or even for selling. That or something purely combat related would be awesome.
Also I just realized I’ve been calling 3x3 AOE hammers 9x9. I could do with a 9x9 hammer.
Storage epic let’s you have bigger inventory would be great
I would say content is adding in new things to game such as,
- more decorative blocks/meshes
- more creatures
- making the variants of creatures standout more from the standard version
- getting objects and things shown in dev blogs and dev art in the game
For me, new content is any update that gives players something new to do. This includes new blocks to farm or craft, new items, new systems, new creatures. Pretty much anything except balance changes, bug fixes and QoL improvements, and non-craftable cosmetic items.
The main thing I’d like to see is more things for groups to do together. Titans are the immediate and obvious answer, but non-combat group activities would be great and would really compliment the new guild system. I am also really looking forward to farming, which is already in the pipeline. Finally, some system that would make participating in the economy easier would be great. Having the economy be player driven is wonderful, but the result has been hundreds upon hundreds of shops that mostly buy and sell a seemingly random assortment of objects. Finding the object you want at the price you want, or being found by potential costumers takes way more effort than it is worth at present.
New content for me is a themed drop of content for example I would like to see…
Armor sets in the game that we can forge for different levels of protection and environmental protection.
Make things repairable each time you repair an item the durability falls by 25 percent.
Paintable armor, augments for armor,
Spark infused armor charge it for buffs built into the armor spark runs out then the armor looses its buffs till recharged.
Armor stands to show off your armor in home or in shop windows.
Spark tools used for the spark armor spark blade for the wrists for melee combat.
Dive suit for long journeys under water air tanks for the dive suit. With goggles, flippers, and mouth piece.
Gliders for those who want to live in the sky and glide over the world.
Also, and “high end” players will scream bloody murder about this suggestion, but what this game needs is not “harder” content, just “more” content.
Like, drop 20 new block types that are T1-3 (IE: Stone-refined-decorative).
The new blocks look great, but I have been playing since PS4 launch and I have all of 26 shadow orbs. That’s it. Not even enough for a single mass craft of super enriched. I farmed for 90 minutes the other day and only came up with ten (and died twice along the way because I was using my gatherer. Stupid cuttles.)
These two threads come to mind and cover a lot.
Also, shameless plug:
Most new content suggestions that are important to me have already been mentioned, but I’m just gonna go ahead and reinforce that.
Farming is being worked on, so yay!
More creatures. Even ones that don’t fight. Maybe a little scurry critter. Maybe something uncommon I can feed that puts out a pheromone buff. Could be the “Boundless Bird Watching Club”
Mounts - I don’t care if I have to pull them out like a Pokemon, I just want em! Some games have used skills or instruments to “call” them
Something to go over water with-- hover skates, board, whatever. And maybe lava too if I’m being greedy.
What happened to this? They’re amazing!
Clothes and accessories-- even just adding one or two on a regular basis would be nice. Not quarterly, please. Maybe make it a skill and we can have tailors
Faces, looks, general ways to make my character stand out from everyone else
Hair!! Lol everything is so bald
Interactables–can I sit in that chair?
Plants, flowers, maybe botony skills? Flower arrangement to go with the decorations.
Fishing!! One of the best waste-away-your-day pastimes.
Hrm… Well, I’m sure I forgot plenty, but I’m also sure someone else mentioned it at some point. Also, those links.
Maybe an arena for those pvp’ers
Thank you so much for all your hard work and open-mindness!
This whole thread is a good one.
To me “New Content” would mean something which added to the game meta.
It would not be something to just “do”, it would be something to play with; experiment; explore; unbind.
Chat and guilds are, to some extent. We don’t yet know how people will evolve these tools, though for the most part we have a good idea.
It would be something that people could utilise in creative ways the developers would not necessarily predict. It makes the sandbox more interesting and engaging.
I haven’t seen this mentioned yet (probably has been but I overlooked it). My #1 desired feature is circuits / programmability. I.e., a Boundless version of redstone. I need sensor-controlled doors, secret doors, working castle drawbridges, choreographed firework launching systems, programmable led blocks, etc.
Understandably, it won’t be able to do things that undermine the mmo nature of Boundless – xp farms, mob farms, etc. Also it would need some kind of way to limit server resource usage to prevent lag machines and such. Perhaps some kind of consumable power source (perhaps spark or a new type of energy). I don’t care if it’s crazy expensive. Or each user gets some quota of cpu resources, or even making it consume cubits. There are plenty of options for preventing abuse.
It’s also an opportunity to improve on voxel programmability. Redstone was hastily designed and has a lot of problems. Boundless can do so much better.
Wow! I wasn’t here in 2017. These screenshots are beautiful! And yet there’s nothing special about the locations… very ordinary situations. Would love to see a look like this come back.