Random question dont know where this goes
This is just a question i wondered as in the cc+ thingi it looks much better and lag less i just cant understand how thats possible
Lots of time!
(and smart engineers)
Basically how most things in the world is made ![]()
Hu who would have known you needed engineers when coding
In gerenal, complied languages work better than interpreted languages. Also, C++ is known for performance.
Boundless went from a browser game to desktop game and it needed to be upgraded. The devs did a very good job.
Software engineers ![]()
If you asked a software engineer to build a bridge…
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“But styrofoam.io is clearly the right framework to use on this project! I did the tutorial once, a year ago; and all those articles out there about how it’s bridge scale…”
Whilst this is correct, for accuracy Boundless used a JIT JavaScript Engine called V8 that delivered significant performance beyond a pure Interpreted language. However the JIT performance was still significantly short of the current compiled C++ package.
Presumably, memory management is a lot more …manageable now, too.
I’m curious: is the new engine purely relying on reference counting, doing GC, other?
cough And smart artists too! 
Seriously! Those new tree foliage blocks.
Seriously! All the new blocks! It all just looks so beautiful… and the best part… this is just the tip of the iceberg!
I can’t wait to see what everyone does w/ 'em. Both in terms of builds, and biomes
With C++ and RAII, you don’t need reference counting outside of std::shared_ptr. You definitely don’t need GC at all–and you can’t even get it, since C++ doesn’t come with a GC module.
Yeah, RAII & stdlib’s pointers definitely make it convenient; but from what I recall, it’s not uncommon to have GC in C/C++ game engines (Unreal Engine, for example). However, this is me speaking as a game engine newb 
I have minimal insight into the trade offs being made in cases like that, which is where a lot of my curiosity comes from. (Being able to better control when deallocations happen, maybe? E.g. after a frame has been flushed?)
And thouroughly thought out idea people with networked thought processes that make connections and observations. Don’t forget them.
No offense, but I’m not really a big fan of some of the new textures 
Which ones?