How "regenerative" should worlds be?

Why does it matter if the beacon used for a road is 2 or 256 blocks high?

I´m all in favor of places/roads that only regenerate if they are not frequently used. This would feel quite natural and fair (If a tunnel or road is rarely used it also means that it is not really needed, therefore most people wont bother if it would disappear.)
And if you absolutely want a tunnel or road on that position you could still use your personal beacon for it, which would also be fair since then it would be a tunnel that is there because you want it there and not because it is needed by many players.

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I would agree with this except for point 5. I’m assuming that point 5 exists to prevent griefers from using it to make their own grief permanent, but adding an expiration timer to the beacon (as well as making the name of the player who placed it visible to everybody) should be enough to prevent this style of use in most cases.

That was the motivation.

Because it is for infrastructure? which types of roads do you make which is infinitely big? they should be used for certain areas you want to make a road of, let me give you 2 examples

  1. if i want to make a route through a mountain to help people, if i place beacon there i will beacons the entire part of that mountain meaning that people cant mine there even if i wanted to let them to

  2. if you want to make roads binding flying islands together so they dont disappear, if i had to make a full size beacon i might also beacon several flying islands over and under the road so nobody can use them, even if i wanted to let them do so.

you see it now?

@Tahru let me get this right though… you use the argument ‘‘everybody should be able to change them’’ because you want to be able to change all roads you dont like? just… what? i can understand the 1 block dirt towers which will disappear anyways cause of the normal system, if people make a huge 1 block tower and beacon it they should be allowed to, its their tower after all, if is something gamebreaking in terms of blocking something there should be a report option for beacons, which will be needed anyways or we will have beaconed genitalia everywhere in the worlds.

given how much space there is in the world i think there will be times where a road is less travelled, but why should that mean it just disappears? again please explain the mentality ‘‘if it is not used ‘‘often’’ then it is not worth existing’’

Sounds like you are misunderstanding the point. In simple terms.

  1. Yes to personal beacons for whatever purpose. This should be all you care about from your arguments.
  2. Yes, to no-regen only beacons, because that is how many people want to play.
  3. Which beacon you use if any, is your choice.

This is not mutually exclusive. Everyone can have it their way.

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I still think that beacons isn’t right way to resolve roads natural destruction. The complex algorithms of buildings degradation may do this work better.
For example it can looks so:

  • Road made by stone four meters width.
  • After few weeks borders of road become degradate: stone turns into pebbles.
  • When major part of borders flaked, next line of road (here - centrals) become degradate same kind. Pebble blocks of borders and nearest dirt blocks become turning to stony dirt.
  • Major part of road turned to pebbles or stony dirt. Outer stony dirt turning to sandy dirt.
  • Major part of road turned to dirt. Road turned to lengthy swelling. This swelling slowly smoothing out.
  • All signs of road dwindled.

UPD:

Fine, but how do you stop a road from degrading without replacing every block?

Well… No, that is absolute bs, let me link again just so you understand what im saying

you see? im talking about infrastructure beacons where you can be extremely spefic, how many blocks you want it tall rather than infinitely tall, you understand?

Stats? proof? Sources?

okay… let me try to change the argument

Say you want to make a road from Point A to Point B, you get your public beacon and you make it, you use 4 hours thinking of a really spefic design and you do with great care place all of them, i come along, dont like, and i change the entire thing to be a simple road with no details, or even better, i go and change all the blocks back to grassblocks but with a slightly different color, because I think it looks better than your detailed stuff. so now i basically took and removed your entire road and changed it to how want it.

You would totally be fine with this yeah? because that is what you said You wanted to do, and i quote


I know I wasn´t addressed with this but I would be fine with it. After all it would be a public beacon meaning that everyone can alter it, if I wanted a very specific road theme that is protected I would use some of my beacons for it.

Scent of players souls. One character, pased the road once a week or two prevent it from partial destruction. Road not dwindled full, but borders may vanished. Width of road will decrease.
But if it will happen more often, road will save in full width.

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this is what im trying to say, there should be a way to make personal roads, but it would be absolutely idiotic to beacon the entire freaking area, which is why i think there should be spefic infrastructure beacons which is literally a beacon made for infrastructure so it only covers a very limited height, do you understand? i might have not been clear enough so i apologize if that is the case, but i hope this is clear enough for anybody.

if they then after that type of beacon could make a sort of Open beacon then it would be great, cause options, but if it was that only then the entire message is just ‘’ you cannot build any sort of road where you nobody will remove it*

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If you are unwilling you have people contribute to your world, then it is going to be a very lonely life.

Go ahead, build your fantastic castle and wait on the doorsteps for a passer through to come see. Please build far from the capital.

I would much prefer to have people building and living in towns and cities. These structures are join by roads that belong to the everyone, not a player.

I never said I did not like your idea, but I think there are others to consider as well. This does not need to be personal.

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Alright i think you just insulted me, but never the less.

now can i just get you to wrap your head around one principle and idea, just one, please hear me out ‘‘i do not mind collaberative building, however, i want to be able to protect stuff i build from griefers’’

Let me ask you mate, do you have a beacon ingame now? if so, why? there is no regeneration of the worlds yet, clearly there is no reason to do so, unless you are afraid of griefers tearing it down. and isnt this a totally fair opinion?

then please answer me, if you do have a beacon because you dont want people to mess with your build, how can it be that you dont care if griefers mess with your roads? arent they builds too?

that is what im getting at, it is an absolute, definitely, by all means, idiotic argument to say ‘‘oh you dont want griefers to ruin your work, you must clearly have a lonely life and hate working with others’’

Do… you… under…stand?

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I already understood your point in your first post I just don’t get why you are okay with player beacons that cover up the entire height of the world but not with beacons used for roads that do the same. Wouldn´t the “entire height beacon issue” also affect ‘normal’ beacons? To use your example with a floating island world: If I want to build on a floating island and beacon it I would also beacon all islands above and under mine, preventing other players from building on them)

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This is silly friend. Lets just stop it now. You challenged my integrity several times in this thread unnecessarily. How about, I continue to give you the benefit of the doubt and you do the same in return. We will get along stellar then. :smile:

We are here to have fun and share ideas!

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Yes, sorry, lost my head, i apologize :confused:

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Great argument, to put it simply its a matter of the space you get vs the space you use

for me atleast i see roads to be at max 5 - 6 blocks tall, while a building might be 50. to use pictures of ‘‘the real world’’ (even though i know its not the best argument)

Roads

Buildings

As you can see, there is quite a difference on the height used, to be completely fair though there will be cases where bridges will need alot more space than a few blocks, for example

But at the same time you also made me realize that there are smaller buildings too

<img src=“/uploads/default/original/2X/3/35b5d9a8876ce55d26359d7c2964358605aeb1ca.png” width=“690” height=“496”

not counting things like making basements and high buildings as stuff.

i guess my brain just wanted to be able to beacon an x,z,y area rather than x,z,infinite we do know that we can determine the size of x and z but atm it doenst seem to have a height limit, if they do change beacons to that then i think those will just be used for most roads and THEN it would be great to have very cheap community beacons as Tahru suggested :smile:

while i said it in a very rude way what i was trying to imply was that i would hate to see roads which are necessary to find your way around the worlds be destroyed for no reason what so ever and would also be a shame if people could not make shortcuts that might rarely be used, but might save a massive amount of time to use that rather than for example going over a mountain or going all the way around a huge lake and such :smile:

The worldedit mod for MC, let you select rectangular regions of any proportion. That would be a good feature for beacons in general. The only problem comes when you want to select a region in the air.

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I think everyone who has access to the internet (including myself) knows what roads and buildings look like, please remove the pictures from your post, they make the thread quite messy.

Yes we definitely don’t know enough about beacons yet to discuss the detailed usage of them but to get back to the suggestion that frequently visited places simply don’t regenerate/decay :
Where is your problem with that suggestion? Frequently used routes would naturally become “protected” without the need of any dedicated community beacons, which would simplify the process of making roads.
And if you want to build secret tunnels or a road from your home to a city you should be forced to do that with your own resources anyway.

Imagine re-beaconing this road you’ve built. It would be a NIGHTMARE.

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