Yeah, I know, this is one way. But I want to understand what is happening. I already tried stuff and played with parameters, but didn't really understand what is happening. Which parameter infuences which behaviour, since some are not directly visible. Also I am always wondering how to connect my noise or other "bricks" right with my "world generator" or biome- "brick" you know? There are so many connection points to all of those pieces in world builder, but often I really don't know which to chose, to gain an effect to a detail in the way I want.
Think of caves: you define there sizes and shapes and have to determine in which area of your biome they should appear. All those details I am not aware of, just by trying. Neither do I have the time to be able to try all day long...
You might have even a better feeling for how the noises influence your biomes. I just don't and also don't have time to develope this feeling. Though I'd like to participate with ideas. But I just can show my ideas, when I know how to visualize
So that's why a step by step creation of 1 or 2 different biome with all it's flora and fauna and a lot of explanations and screenshots, would be very nice. Maybe @Tobelawe is already working on it? Since I think he and the other devs would love to see more community created prefabs and biomes. I'd definetly participate, but I need a very detailed example to see what parameters can be used how.