If you have opened some portals you may have noticed they don’t always orient the way you would have wanted them to and trying to change this can be very costly and frustrating (at least it was for me)
Anyway i decided to take a bullet for the team and work out how to get the portal you want the first time! (750 Oort Shards later)
///////////Edit: I’ll make a Video Detailing this when i get some recording time =)//////////
A video focused on Portal orientation:
By popular demand I made a video covering the basics of navigation, warps, and portals
Here we go…
Awesome Cheat Sheet By @jasoncfinley
Think about three factors:
- What direction do you want to enter?
- What direction do you want to exit?
- What direction will you need to open the portal from?
Here’s all the ways you can answer those questions:
Enter Exit Open
North North North
South South North
North South South
South North South
West West West
East East West
West East East
East West East
East North East
West South East
East South West
West North West
North West North
South East North
South West South
North East South
Terms:
Destination / Destination Portal: The portal/side you take the token from
Opening / Opening Portal: The portal/side you fuel and open from
HxW: Height by Width… 2x1 portal - 2 blocks tall and 1 block wide
All Portal Blocks Are Placed On the Ground
(Although I’m about 95% sure that placement beyond shape does not matter)
2x1 Portals
When Dealing with 2x1 Portals the destination block placement does not matter!
They will always be aligned to North / South
(please prove me wrong here)
I’ve tried placing the destination blocks facing West/East, North/South, on the ground, walls, and ceiling… everytime the destination was aliened North/South
The orientation of 2x1 Portals Depends on your orientation when opening the portal
(not 100% sure if this is determined when clicking “Open” or when you break it open with a tool)
Aligned Cardinal Directions 1 / Opening while Facing North
Produces a Portal that faces the Player North when entered from the North (and South when entered from the South)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Counter Aligned Cardinal Directions 1 / Opening while Facing South
Produces a Portal that faces the Player South when entered from the North (and North when entered from the South)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Miss-matched Cardinal Directions 1 / Opening while Facing East
Produces a Portal that faces the Player North when entered from the East (and South when entered from the West)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Miss-matched Cardinal Directions 2 / Opening while Facing West
Produces a Portal that faces the Player North when entered from the West (and South when entered from the East)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
2x2+ Since these portals can be pre-shaped we now can have portals aligned W/E on both sides!
//////////////All of these assume that the Wide Part of the Destination is Facing West/East///////////
Aligned Cardinal Directions 2 / Opening while Facing West
Produces a Portal that faces the Player West when entered from the West (and East when entered from the East)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Counter Aligned Cardinal Directions 2 / Opening while Facing East
Produces a Portal that faces the Player East when entered from the West (and West when entered from the East)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Miss-matched Cardinal Directions 3 / Opening while Facing South
Produces a Portal that faces the Player West when entered from the South (and East when entered from the North)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation
Miss-matched Cardinal Directions 4 / Opening while Facing North
Produces a Portal that faces the Player West when entered from the North (and East when entered from the South)
Red Arrows: Entering Orientation
Green Arrows: Exiting Orientation